YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on pull request blender/blender#125949 2024-08-07 18:10:25 +02:00
GHOST: Process full mouse move resolution in Win32

According to my tests, this always works:

  • have primary screen on left and top most so no coordinates would ever go below 0,0 for the origin of the entire frame buffer
  • different DPI…
YimingWu commented on issue blender/blender#125703 2024-08-07 16:57:23 +02:00
Binding an animated object via "ctrl+p" to an animated parent shifts the animated child object when setting keyframes.

I'm still not sure that I understood the problem. In bone rotation.mp4 you appear to be inserting a key frame 1 frame before the first key frame? And deleted it 🤔?

YimingWu commented on pull request blender/blender#125949 2024-08-07 16:54:33 +02:00
GHOST: Process full mouse move resolution in Win32

Maybe one way to get pas this is to check whether we have more than 1 monitors plugged in (and also detect every time that configuration changes), sounds less optimal but would generally lead to a…

YimingWu commented on issue blender/blender#125748 2024-08-07 16:52:23 +02:00
There is a probability that the entire segment will be a straight line when GPv.3 is drawn

Ah I see. So you meant the zig zag lines... Unfortunately on on windows if you are using a mouse, windows will not report all mouse move events. I was just happened to be working on a patch…

YimingWu commented on issue blender/blender#126025 2024-08-07 15:54:19 +02:00
Crash when opening a shading preview on Blender 4.2

A bunch of these errors:

Warning: (#62) enable/warn/disable extension is not found. Extension "GL_ARB_conservative_depth" is not supported

and eventually

ERROR (gpu.shader):…
YimingWu commented on issue blender/blender#125642 2024-08-07 15:43:56 +02:00
GPU Compositor Crashes when using Cycles (not Workbench / EEVEE) - Linux - Headless Node - Invalid Pointer

Hummm it's still working for me on 555 🤔... I have no idea now.

YimingWu commented on pull request blender/blender#125949 2024-08-07 13:27:28 +02:00
GHOST: Process full mouse move resolution in Win32

Hi @Harley ! Actually it's not really the problem of DPI scale, but rather the placement of the second screen. (I'm on win11 atm)

I can have events working as long as screens are configured in…

YimingWu closed issue blender/blender-addons#105430 2024-08-07 13:11:49 +02:00
Giants i3d Exporter needs updating
YimingWu commented on issue blender/blender-addons#105430 2024-08-07 13:11:48 +02:00
Giants i3d Exporter needs updating

@Moritz-Hase I'm not quite sure I understood. The problem seems to be the i3d exporter which is not maintained by us. You should go tell the author of the plugin. Apparently it's not the 3ds

YimingWu commented on issue blender/blender#126007 2024-08-07 12:33:26 +02:00
Muting video in video sequencer doesn't hide them in render

@XINNIX I do believe this is not a bug. Blender intentionally either renders the sequencer or the current scene. If you want to composite scene with sound, you could also use a speaker object.

@…

YimingWu commented on issue blender/blender-addons#105430 2024-08-07 12:29:08 +02:00
Giants i3d Exporter needs updating

Updated description for details.

Looks like this plugin may need some update to the new APIs.

YimingWu commented on issue blender/blender#126015 2024-08-07 11:29:51 +02:00
Eevee: using float curve with bumpmap makes normals banded/distorted

Nope I don't think I can get this to work correctly :(

YimingWu commented on issue blender/blender#126015 2024-08-07 10:49:09 +02:00
Eevee: using float curve with bumpmap makes normals banded/distorted

Then I guess it's the voronoi texture not being an image so it won't really sample to average stuff. 🤔

I added a little bit sampling in the curves_float glsl function here, does this look…

YimingWu commented on issue blender/blender#126019 2024-08-07 10:25:03 +02:00
Eevee-Next Render Image Crashes

Hi @Japh , could you provide a crash log?

YimingWu commented on issue blender/blender#126017 2024-08-07 10:06:50 +02:00
Crash: Sculpting on linked objects with Multeresolution

Can reproduce in 4.2 but not 4.3.

YimingWu commented on issue blender/blender#125954 2024-08-07 10:01:21 +02:00
Impossible to save image from Blender with Alpha

Actually this looks like the alpha channel has an incorrectly applied gamma. Likely from color management.

图片
YimingWu commented on issue blender/blender#126015 2024-08-07 09:47:31 +02:00
Eevee: using float curve with bumpmap makes normals banded/distorted

@OmarEmaraDev

I believe GPU_SAMPLER_FILTERING_LINEAR should be used explicitly rather than the default returned by GPUSamplerState::internal_sampler() here... (not sure if it will…

YimingWu commented on issue blender/blender#126015 2024-08-07 09:41:06 +02:00
Eevee: using float curve with bumpmap makes normals banded/distorted

Can confirm. Looks like cycles doesn't have any issue with this.

YimingWu commented on issue blender/blender#126014 2024-08-07 09:36:34 +02:00
No Compatible GPUs Found for Cycles on WSL2

Try checking C:\Windows\System32\lxss\lib and see whether you have cuda libs, if not, you may need to install cuda toolkit as well.

    Directory: C:\Windows\System32\lxss\lib

Mode   …