Chris J. Randolph (Fidel Destro) Chris-J.Randolph-3
Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124930 2024-07-17 23:56:30 +02:00
EEVEE (Next) not generating shadows from HDRI images, worked as expected in 4.2 beta

Just had a hunch, and it appears the HDRI shadows in the Material Preview are controlled by the Shadow setting in World Properties, which I believe is off by default.

Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124688 2024-07-15 08:52:33 +02:00
Interface: Inconsistent Cursor Behavior In Text Edit Fields (e.g., Save As)

My monitor is 1600x900. I swapped Blender over to the 1920x1080 2nd monitor, and the issue is still present there.

I'm starting to suspect this is another issue related to my slightly older…

Chris J. Randolph (Fidel Destro) opened issue blender/blender#124710 2024-07-15 08:49:13 +02:00
Graphical Corruption in Node Editor with Toggle Maximize Area on older AMD GPU
Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124688 2024-07-15 08:29:56 +02:00
Interface: Inconsistent Cursor Behavior In Text Edit Fields (e.g., Save As)

Layout is a US Logitech QWERTY. Factory Reset removes the issue.

...and I just figured out another step in reproduction. I have Subpixel Anti-Aliasing enabled, but it's not enabled by default /…

Chris J. Randolph (Fidel Destro) opened issue blender/blender#124688 2024-07-14 15:43:30 +02:00
Interface: Inconsistent Cursor Behavior In Text Edit Fields (e.g., Save As)
Chris J. Randolph (Fidel Destro) opened issue blender/blender#124671 2024-07-14 01:28:56 +02:00
Eevee's Accumulation Motion Blur Renders Incorrectly With Some Script-Driven Animation
Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124661 2024-07-13 18:47:57 +02:00
Refractive Shaders with IoR 1.0 Show Distortion in Eevee Next

If that's a limitation, it's unfortunate. It prevents shader VFX like this, which don't function at all with the Slab thickness model. IoR is varying over the surface here, driven by the Layer…

Chris J. Randolph (Fidel Destro) opened issue blender/blender#124661 2024-07-13 16:24:09 +02:00
Refractive Shaders with IoR 1.0 Show Distortion in Eevee Next
Chris J. Randolph (Fidel Destro) opened issue blender/blender#124643 2024-07-13 06:19:16 +02:00
Eevee Next Raytrace/GI Overpowers Reflective and Refractive Shaders
Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124636 2024-07-13 05:16:52 +02:00
Spotlights with Shadows Cast Strange Artifacts in Eevee Next (4.2 RC)

Hi!

I'm running the newest drivers available currently (Driver Version 23.19.12-240220a-403852C-AMD-Software-Adrenalin-Edition), and I can provide a Blend, but I'm getting the behavior after…

Chris J. Randolph (Fidel Destro) commented on issue blender/blender#124636 2024-07-13 01:09:38 +02:00
Spotlights with Shadows Cast Strange Artifacts in Eevee Next (4.2 RC)

The same artifacts are present with a Point light as well. Just hadn't noticed them before in situation.

Chris J. Randolph (Fidel Destro) opened issue blender/blender#124636 2024-07-13 00:39:30 +02:00
Spotlights with Shadows Cast Strange Artifacts in Eevee Next (4.1 RC)
Chris J. Randolph (Fidel Destro) opened issue blender/blender#124530 2024-07-11 15:57:20 +02:00
Wrap Does Not Work in Eevee Shader Nodes