- California
- https://www.youtube.com/@fideldestro
-
Tech artist, software dev, writer, open source software advocate. Working primarily in Blender and Godot.
- Joined on
2024-07-11
Just had a hunch, and it appears the HDRI shadows in the Material Preview are controlled by the Shadow setting in World Properties, which I believe is off by default.
My monitor is 1600x900. I swapped Blender over to the 1920x1080 2nd monitor, and the issue is still present there.
I'm starting to suspect this is another issue related to my slightly older…
Layout is a US Logitech QWERTY. Factory Reset removes the issue.
...and I just figured out another step in reproduction. I have Subpixel Anti-Aliasing enabled, but it's not enabled by default /…
If that's a limitation, it's unfortunate. It prevents shader VFX like this, which don't function at all with the Slab thickness model. IoR is varying over the surface here, driven by the Layer…
Sure.
Hi!
I'm running the newest drivers available currently (Driver Version 23.19.12-240220a-403852C-AMD-Software-Adrenalin-Edition), and I can provide a Blend, but I'm getting the behavior after…
The same artifacts are present with a Point light as well. Just hadn't noticed them before in situation.