Not sure about Shape method = Exact shape (Concave) though. It is nice for the final result, but during unwrapping convex brings cleaner picture about islands shapes. How it can be…
Thanks for the confirmation, I thought I was in the twilight zone for a while there.
I guess using double precision is the safer option to fix #104513, but I can't help wondering if we will…
!!!
#include <stdio.h>
#include <math.h>
int main(){
printf("sinf(0.8960554599761962890625) = %0.26g\n", sinf(0.8960554599761962890625f));
}
sinf(0.8960554599761962890625) =…
I'm probably not going to have time to get to this one for 3.6.
If anyone is keen to tackle it, everything on the back end is done (See Pack To > Original Selection
), it's just a UI issue of…
Going to close this one as it's now documented in the Blender Manual : https://docs.blender.org/manual/en/3.6/modeling/meshes/uv/editing.html#bpy-ops-uv-pack-islands
Feel free to re-open if…
Hey peeps!
Getting close to closing this issue as "complete".
There's still the progress bar to go, and a couple more bits'n'bobs that are open on my machine trying to make it in 3.6. Either…
Heyas! Is there a status update on this one? Would be nice to land for 3.6 ...
hmm.. You can see this quite clearly when "sync-selection" is enabled. In that case the "active" face follows the 3D view fairly well. As soon as you switch to "Edge", or "Vertex" selection, then…