Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn commented on issue blender/blender#110724 2023-08-03 10:25:30 +02:00
Regression: Smart UV project stopped aligning islands vertically

BTW, most likely same fix, after smart unwrap, just use "UV > Align Rotation > Auto" and the results will probably be better than with 3.5

Chris Blackbourn commented on issue blender/blender#110724 2023-08-03 10:23:53 +02:00
Regression: Smart UV project stopped aligning islands vertically

I think this is a duplicate of blender/blender#109906 (Although, with a different operator, same underlying cause)

If you're hunting for the exact change,…

Chris Blackbourn commented on issue blender/blender#109773 2023-07-31 10:56:33 +02:00
Creating UV Maps from Face Sets

Heyas! Sorry, haven't had a chance to take a good look at this, but it looks like a nice addition.

Obviously I'm biased, but I think it would make more sense directly as an operator in C++.…

Chris Blackbourn pushed to main at blender/blender 2023-07-31 10:50:15 +02:00
fc2ee7d912 Cleanup: improve uv packing inline comments
Chris Blackbourn pushed to main at blender/blender 2023-07-31 04:59:42 +02:00
a35ad5899f Fix #110626: restore abf uv unwrap logic
Chris Blackbourn closed issue blender/blender#110626 2023-07-31 04:59:41 +02:00
Regression: UV Unwrap node produce NaN vectors
Chris Blackbourn pushed to main at blender/blender 2023-07-24 11:52:49 +02:00
8ace65e3c6 Cleanup: simplify uv parametrizer state information
Chris Blackbourn created pull request blender/blender#110413 2023-07-24 10:43:18 +02:00
Fix #109271: Simplify default zoom in uv editor
Chris Blackbourn pushed to uv-simplify-zoom at Chris_Blackbourn/blender 2023-07-24 10:41:08 +02:00
8fc374259f Fix #109271: Simplify default zoom in uv editor
50edca5306 Cleanup: minor readability changes to escape_uri_string
5107fb6625 Cleanup: quiet ASAN warning initializing eWM_CapabilitiesFlag to -1
a82836b6c2 Cleanup: replace typdef with 'using'
b8ea968929 Cleanup: simplify struct & enum declarations for C++
Compare 10 commits »
Chris Blackbourn created branch uv-simplify-zoom in Chris_Blackbourn/blender 2023-07-24 10:41:07 +02:00
Chris Blackbourn commented on issue blender/blender#68889 2023-07-18 06:39:34 +02:00
Improve UV packing to pack more tightly (not just considering bounding boxes)

Hi Seithr, Welcome!

I'm glad you love the new packer :D

Those seem like some great ideas.

It feels like maybe the first one is more closely related to unwrapping rather than packing?…

Chris Blackbourn closed issue blender/blender#109816 2023-07-15 05:48:41 +02:00
UV Packing uses Bounding box, ignore Shape method
Chris Blackbourn commented on issue blender/blender#109816 2023-07-15 05:48:38 +02:00
UV Packing uses Bounding box, ignore Shape method

Closing as works-as-intended.

Chris Blackbourn commented on issue blender/blender#109906 2023-07-11 12:18:44 +02:00
Regression: Uv Unpacking creates diagonal pieces instead of straight ones.

We can potentially add options to the Unwrap operator to help with this. It will probably make the most sense to bundle with blender/blender#78395

In the…

Chris Blackbourn commented on issue blender/blender#109816 2023-07-07 22:30:31 +02:00
UV Packing uses Bounding box, ignore Shape method

Note that if you descrease margin to zero, you do indeed get the xatlas pack: image

Chris Blackbourn commented on issue blender/blender#109816 2023-07-07 22:29:25 +02:00
UV Packing uses Bounding box, ignore Shape method

For this particular layout, here's the xatlas packing: image

And (with scale disabled), here's the box_pack: ![image](/attachments/2b95069…

Chris Blackbourn commented on pull request blender/blender#109187 2023-07-07 00:41:59 +02:00
UV: Add "Invert Pins" to the menu in the uv editor

I think Brecht was just playing "Devil's Advocate" earlier. Let's try again:

Pins were originally added to guide the unwrap operators, but have since expanded in scope:

  • During live unwrap,…
Chris Blackbourn commented on issue blender/blender#109773 2023-07-06 12:31:25 +02:00
Creating UV Maps from Face Sets

Can you also add a ".blend" file? Just using suzanne is fine, it doesn't need to be a heavy mesh...

Chris Blackbourn pushed to main at blender/blender 2023-07-06 06:17:07 +02:00
374935fb56 Fix #109605: Add correct_aspect to uv align rotation operator
Chris Blackbourn closed issue blender/blender#109605 2023-07-06 06:17:06 +02:00
UV Align Rotation Bug