Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn pushed to main at blender/blender 2023-04-28 22:42:08 +02:00
609010f5c0 Cleanup: format
Chris Blackbourn pushed to main at blender/blender 2023-04-27 01:56:37 +02:00
5c6f254a66 UV: Simplify storage and logic for UV Packing
Chris Blackbourn pushed to main at blender/blender 2023-04-27 00:37:01 +02:00
249f677a1f Cleanup: format
Chris Blackbourn commented on issue blender/blender#104513 2023-04-26 06:27:51 +02:00
UV Unwrap yields different results on OSX / Windows

OK cool, I'll sync up on windows and see what's going on...

Thanks!

Chris Blackbourn pushed to main at blender/blender 2023-04-26 01:14:37 +02:00
91020ccde1 Cleanup: Simplify UV Packing storage of temporary layout
Chris Blackbourn pushed to main at blender/blender 2023-04-26 00:50:37 +02:00
838b258b22 Cleanup: format
Chris Blackbourn commented on issue blender/blender#107080 2023-04-23 02:32:26 +02:00
Long packing time for fraction margin method,

Heyas! Was going to write in here, but then thought this would make more sense in the blender docs instead.

Have updated over here: blender/blender-manual#10

Chris Blackbourn opened issue blender/blender-manual#104414 2023-04-23 02:28:07 +02:00
Updating the "UV > Pack Islands" operator
Chris Blackbourn commented on issue blender/blender#104513 2023-04-23 01:07:21 +02:00
UV Unwrap yields different results on OSX / Windows

Heyas! Is it possible to retest this one using Blender 3.6 / daily build? It's possible this has been fixed "by accident" recently.

... if it's still not fixed, I'll take a closer look and…

Chris Blackbourn commented on issue blender/blender#107080 2023-04-22 04:03:33 +02:00
Long packing time for fraction margin method,

Yeah, each of the options has a performance implication.

Rotate is slower than no-rotate. Concave and Convex are much slower than AABB. And yeah, the "Fraction" margin method is considerably…

Chris Blackbourn commented on pull request blender/blender#107161 2023-04-20 23:54:49 +02:00
Fix #107156: UV Cylinder/Sphere Projection fails after other operators

Nice spotting!

Chris Blackbourn pushed to main at blender/blender 2023-04-15 04:00:46 +02:00
b601ae87d0 UV: add overlapping island support for uv packing
Chris Blackbourn pushed to main at blender/blender 2023-04-15 00:58:33 +02:00
e078419c9c UV: cleanup uv_parametrizer, simplify types
Chris Blackbourn pushed to main at blender/blender 2023-04-15 00:38:36 +02:00
6a0b90bc92 Cleanup: move pre-rotation inside uv packing engine
Chris Blackbourn pushed to main at blender/blender 2023-04-15 00:11:40 +02:00
1924045142 Cleanup: format
Chris Blackbourn commented on pull request blender/blender#106652 2023-04-14 10:53:15 +02:00
Modeling: Fix Suzanne's UV map

(Relax tool with "HC" Relaxation Method will help make the eyeballs symmetric)

Chris Blackbourn commented on pull request blender/blender#106652 2023-04-14 10:47:50 +02:00
Modeling: Fix Suzanne's UV map

Nice!

The other thing to maybe try is to make the ears a bit more rectangular in UV space, which frees up a little bit of extra texture space for the eye balls.

![image](/attachments/1f988261…

Chris Blackbourn commented on pull request blender/blender#106652 2023-04-14 07:46:23 +02:00
Modeling: Fix Suzanne's UV map

UVs do seem improved in this version. Perhaps try using the "Relax Tool" with the "Geometry" relaxation method to clean them up even further. It can help resolve the symmetries in the eye-balls,…

Chris Blackbourn pushed to uv-add-support-for-wmJob at Chris_Blackbourn/blender 2023-04-13 01:17:25 +02:00
79b8e7dd9b First attempt at wmJob for uv packing
d48939f103 Cleanup: Simplify uv packing engine
5ba30e07f2 Cleanup: Simplify uv packing api
ecfdbaef9b Cleanup: format
2b565c6bd0 UI: Add slash character support to fuzzy search initials mode
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