Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn pushed to uv-alpaca-rotate3 at Chris_Blackbourn/blender 2023-03-22 03:47:34 +01:00
44de660927 UV: Add alpaca_rotate variant for improved packing efficiency
99ecd6a900 Cleanup: Skip copying data between C++ and C
075baf895e Fix building in debug mode
d2b502f213 Cleanup: Following naming convention and more const
64ef514ec9 Cleanup: format
Compare 10 commits »
Chris Blackbourn created branch uv-alpaca-rotate3 in Chris_Blackbourn/blender 2023-03-22 03:47:34 +01:00
Chris Blackbourn pushed to uv-alpaca-rotate at Chris_Blackbourn/blender 2023-03-22 03:42:20 +01:00
317e35978c alpaca_rotate
e072ceaa62 UV: Reduce round-off error during UV Packing in Geometry Nodes
59a083e948 Cleanup: format
c38fe87127 UV: Improve UV Packing efficiency with non-square aspect ratio
f6c70755d1 Measure Tool: reduce snap overhead
Compare 10 commits »
Chris Blackbourn created branch uv-alpaca-rotate in Chris_Blackbourn/blender 2023-03-22 03:42:20 +01:00
Chris Blackbourn deleted branch uv-alpaca-rotate from Chris_Blackbourn/blender 2023-03-22 03:19:22 +01:00
Chris Blackbourn commented on issue blender/blender#105860 2023-03-22 02:43:44 +01:00
Crash when adding UV layer

Could need some extra protection in :

int CustomData_get_active_layer_index(const CustomData *data, const int type)
{
  const int layer_index = data->typemap[type];
  BLI_assert(customdata…
Chris Blackbourn pushed to main at blender/blender 2023-03-22 02:12:50 +01:00
99ecd6a900 Cleanup: Skip copying data between C++ and C
Chris Blackbourn pushed to main at blender/blender 2023-03-22 01:08:14 +01:00
d2b502f213 Cleanup: Following naming convention and more const
Chris Blackbourn pushed to main at blender/blender 2023-03-22 00:48:38 +01:00
64ef514ec9 Cleanup: format
Chris Blackbourn commented on issue blender/blender#105058 2023-03-21 23:43:44 +01:00
No iteration in a loop

Bug looks real, will try create a repro.

Chris Blackbourn reopened issue blender/blender#105058 2023-03-21 23:43:21 +01:00
No iteration in a loop
Chris Blackbourn commented on issue blender/blender#78396 2023-03-21 11:41:32 +01:00
Pack to the same bounding box

WIP

Chris Blackbourn pushed to uv-alpaca-rotate at Chris_Blackbourn/blender 2023-03-21 10:46:02 +01:00
317e35978c alpaca_rotate
e072ceaa62 UV: Reduce round-off error during UV Packing in Geometry Nodes
59a083e948 Cleanup: format
c38fe87127 UV: Improve UV Packing efficiency with non-square aspect ratio
f6c70755d1 Measure Tool: reduce snap overhead
Compare 10 commits »
Chris Blackbourn created branch uv-alpaca-rotate in Chris_Blackbourn/blender 2023-03-21 10:46:01 +01:00
Chris Blackbourn pushed to main at blender/blender 2023-03-21 09:57:35 +01:00
79a6fd57bc UV: Reduce round-off error during UV Packing in Geometry Nodes
Chris Blackbourn deleted branch uv-pack-xatlas from Chris_Blackbourn/blender 2023-03-21 09:15:21 +01:00
Chris Blackbourn merged pull request blender/blender#105821 2023-03-21 09:15:18 +01:00
UV: Add option to Pack UVs using xatlas strategy
Chris Blackbourn pushed to main at blender/blender 2023-03-21 09:15:18 +01:00
e0d05da826 UV: Add option to Pack UVs using the xatlas strategy
Chris Blackbourn pushed to uv-pack-xatlas at Chris_Blackbourn/blender 2023-03-21 09:08:06 +01:00
a777e6b037 memarena(__func__)
Chris Blackbourn pushed to uv-pack-xatlas at Chris_Blackbourn/blender 2023-03-21 08:53:50 +01:00
d169244015 Updated with feedback from ideasman42.