Chris Blackbourn Chris_Blackbourn
  • UV Editing

  • Joined on 2022-05-04
Chris Blackbourn pushed to main at blender/blender 2023-06-01 01:57:49 +02:00
63f2114759 Merge branch 'blender-v3.6-release'
f87f119c2f UV: Update ui for the uv pack islands operator
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Chris Blackbourn deleted branch uv-pack-islands-ui from Chris_Blackbourn/blender 2023-06-01 01:45:16 +02:00
Chris Blackbourn merged pull request blender/blender#108253 2023-06-01 01:45:14 +02:00
UV: Update ui for pack islands operator
Chris Blackbourn pushed to blender-v3.6-release at blender/blender 2023-06-01 01:45:13 +02:00
f87f119c2f UV: Update ui for the uv pack islands operator
Chris Blackbourn pushed to main at blender/blender 2023-06-01 01:38:11 +02:00
69ae7500d0 Merge branch 'blender-v3.6-release'
f78d1fd114 Fix memory leak during uv packing
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Chris Blackbourn pushed to blender-v3.6-release at blender/blender 2023-06-01 01:30:28 +02:00
f78d1fd114 Fix memory leak during uv packing
Chris Blackbourn pushed to uv-pack-islands-ui at Chris_Blackbourn/blender 2023-05-31 01:58:47 +02:00
8bd546797d Updated from feedback.
Chris Blackbourn commented on pull request blender/blender#108253 2023-05-31 01:57:59 +02:00
UV: Update ui for pack islands operator

image image Will squash and commit tomorrow so we can hear from @pablovazquez ?

Chris Blackbourn commented on issue blender/blender#108404 2023-05-31 00:58:30 +02:00
Add support for "Channels" to the Color Attributes

Sorry, but these are not questions of what you will do. These are questions of how users can break it and you need to handle it. We already have a some issues of similar meta data…

Chris Blackbourn commented on issue blender/blender#108404 2023-05-31 00:55:49 +02:00
Add support for "Channels" to the Color Attributes

Well, gamedev studios will likely have a lot of requests, some studios we work with use custom builds to satisfy their demands. But should they be solved as a lots of independent and separate…

Chris Blackbourn commented on pull request blender/blender#108253 2023-05-31 00:06:00 +02:00
UV: Update ui for pack islands operator

After b3cb89e637

image ![image](/attachments/3edc6952-d6a…

Chris Blackbourn pushed to uv-pack-islands-ui at Chris_Blackbourn/blender 2023-05-31 00:04:55 +02:00
b3cb89e637 Updated from feedback.
Chris Blackbourn commented on issue blender/blender#108404 2023-05-30 11:05:19 +02:00
Add support for "Channels" to the Color Attributes

In terms of the original proposal:

This kind of metadata in geometry nodes:

  • Should they affect Separate Channels node?

No change.

  • Only deleting the attribute will make it…
Chris Blackbourn commented on issue blender/blender#108404 2023-05-30 10:58:28 +02:00
Add support for "Channels" to the Color Attributes

Yes this is not just found in the compositor but also the image editor: !!! OK, looks like I have some more research to do.

I think there is still a use-case to separate out the visibility…

Chris Blackbourn commented on issue blender/blender#108404 2023-05-30 08:55:24 +02:00
Add support for "Channels" to the Color Attributes

I'm not sure if you want to change how attributes work. And why the geometry nodes and the python interface as a way to add this weren't considered. But how will this interact with geometry…

Chris Blackbourn commented on issue blender/blender#108404 2023-05-30 08:50:32 +02:00
Add support for "Channels" to the Color Attributes

For some inspiration, it's worth note that compositor has a channel display UI.

CompositorChannelDisplay.gif

It's pretty…

Chris Blackbourn commented on issue blender/blender#108404 2023-05-30 02:47:40 +02:00
Add support for "Channels" to the Color Attributes

I think the "Lock" toggle goes on the Layer tab? But I'm certainly open to adding it here as well, just not quite sure how it would work...

Chris Blackbourn opened issue blender/blender#108404 2023-05-30 00:48:49 +02:00
Add support for "Channels" to the Color Attributes
Chris Blackbourn commented on issue blender/blender#108222 2023-05-29 01:16:01 +02:00
UV: Copy/Paste UVs sometimes merges vertices

Not really sure this is a copy paste problem. You can get the same effect by:

  • Move bottom middle square up to top right square
  • Use vertex selection. Select the two UVs which share a vertex…