Christopher Tyler Christopher-Tyler
  • Joined on 2022-06-03
Christopher Tyler opened issue blender/blender#129235 2024-10-18 23:41:12 +02:00
Viewport Shading, Render mode, render crashes
Christopher Tyler commented on issue blender/blender#129016 2024-10-15 06:04:07 +02:00
Random UV crashes, hard to pin down

I don't think I have any images loading, the files I've tested are pretty simple. But I will reset to factory defaults and will give it a try in the morning.

Christopher Tyler reopened issue blender/blender#129016 2024-10-14 18:43:05 +02:00
Random UV crashes, hard to pin down
Christopher Tyler commented on issue blender/blender#129016 2024-10-14 18:42:58 +02:00
Random UV crashes, hard to pin down

Here's it is again, I managed to capture the redraw weirdness that happens before the crash happens, along with the resulting crash log.

Christopher Tyler closed issue blender/blender#129016 2024-10-14 18:39:39 +02:00
Random UV crashes, hard to pin down
Christopher Tyler opened issue blender/blender#129016 2024-10-14 18:14:02 +02:00
Random UV crashes, hard to pin down
Christopher Tyler opened issue blender/blender#128958 2024-10-13 20:58:44 +02:00
Crash using Minimum Stretch --> Use Subdivision Option
Christopher Tyler opened issue blender/blender#126948 2024-08-29 20:37:21 +02:00
White Balance menu visibility issue
Christopher Tyler commented on issue blender/blender#126418 2024-08-21 19:38:31 +02:00
Geometry Node: Replace material does not work

One thing I've noted is that the geometry node setup that used the Index Switch and Replace Material nodes couldn't 'see' materials if they were applied using Object mode. They could only seem to…

Christopher Tyler opened issue blender/blender#126418 2024-08-16 22:58:57 +02:00
Geometry Node name bug, breaking geometry node setup
Christopher Tyler commented on issue blender/blender#125913 2024-08-06 21:08:58 +02:00
Collection and Instance visibility problem

Ah got it, thank you.

Christopher Tyler reopened issue blender/blender#125913 2024-08-06 17:47:56 +02:00
Collection and Instance visibility problem
Christopher Tyler commented on issue blender/blender#125913 2024-08-06 17:47:52 +02:00
Collection and Instance visibility problem

I think it is expected that temporary "eye" hiding does not affect downstream instances. You need to use the Viewport disable (just like you've done for Render) if you wish for that to really…

Christopher Tyler opened issue blender/blender#125913 2024-08-05 20:16:47 +02:00
Collection and Instance visibility problem
Christopher Tyler opened issue blender/blender#124545 2024-07-11 18:36:48 +02:00
Knife tool failure in 4.2
Christopher Tyler commented on issue blender/blender#119446 2024-03-14 16:46:02 +01:00
4.1 auto smooth placed before subdivision causing shading issues

Yes, I've attached the 4.0 file. I just downloaded 4.1 yesterday and so I'm just now evaluating this new behavior. I'm seeing some other things I'm unsure about but will report as I dig into 4.1…

Christopher Tyler opened issue blender/blender#119446 2024-03-14 01:49:50 +01:00
4.1 broken shading
Christopher Tyler opened issue blender/blender-addons#105079 2023-12-20 18:40:06 +01:00
Edit Linked Library Add-On, hiding objects bug
Christopher Tyler commented on issue blender/blender#116007 2023-12-11 19:46:57 +01:00
Link external collection, linked collection position is incorrect

Ah, that would probably do it. Thank you.

Christopher Tyler commented on issue blender/blender#116007 2023-12-11 18:53:04 +01:00
Link external collection, linked collection position is incorrect

There's something wrong with the "SINGLE STAIR" collection in the source file. I did a test where I created a new collection and called it 'SINGLE STAIR 2', moved the items from the original, and…