forked from blender/blender
Parsing Improvements #14
@ -32,7 +32,7 @@ MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *mater
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}
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}
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CLOG_INFO(LOG_MATERIALX_SHADER,
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CLOG_INFO(LOG_MATERIALX_SHADER,
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2,
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1,
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"Material: %s\n%s",
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"Material: %s\n%s",
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material->id.name,
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material->id.name,
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MaterialX::writeToXmlString(doc).c_str());
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MaterialX::writeToXmlString(doc).c_str());
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@ -617,6 +617,14 @@ NodeItem::Type NodeItem::type() const
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return Type::Empty;
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return Type::Empty;
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}
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}
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NodeItem NodeItem::create_node(const std::string &mx_category, NodeItem::Type type)
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{
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std::string mx_type = this->type(type);
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CLOG_INFO(LOG_MATERIALX_SHADER, 2, "%s, %s", mx_category.c_str(), mx_type.c_str());
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node = graph_->addNode(mx_category, MaterialX::EMPTY_STRING, mx_type);
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return *this;
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}
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void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
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void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
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{
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{
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if (item.value) {
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if (item.value) {
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@ -97,6 +97,7 @@ class NodeItem {
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NodeItem empty() const;
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NodeItem empty() const;
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template<class T> NodeItem val(const T &data) const;
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template<class T> NodeItem val(const T &data) const;
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Type type() const;
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Type type() const;
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NodeItem create_node(const std::string &mx_category, NodeItem::Type type);
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/* Functions to set input and output */
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/* Functions to set input and output */
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template<class T>
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template<class T>
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@ -41,9 +41,7 @@ std::string NodeParser::node_name()
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NodeItem NodeParser::create_node(const std::string &mx_category, NodeItem::Type type)
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NodeItem NodeParser::create_node(const std::string &mx_category, NodeItem::Type type)
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{
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{
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NodeItem res = empty();
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return empty().create_node(mx_category, type);
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res.node = graph_->addNode(mx_category, MaterialX::EMPTY_STRING, NodeItem::type(type));
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return res;
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}
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}
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NodeItem NodeParser::get_input_default(const std::string &name, NodeItem::Type to_type)
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NodeItem NodeParser::get_input_default(const std::string &name, NodeItem::Type to_type)
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