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Parsing Improvements #14

Merged
Bogdan Nagirniak merged 5 commits from matx-parsing-improvements into matx-export-material 2023-09-07 15:10:17 +02:00
2 changed files with 25 additions and 18 deletions
Showing only changes of commit 49b542724e - Show all commits

View File

@ -617,53 +617,59 @@ NodeItem::Type NodeItem::type() const
return Type::Empty;
}
void NodeItem::set_input(const std::string &name,
const NodeItem &item,
const std::string &output_name)
void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
{
if (item.value) {
Type item_type = item.type();
std::string mx_type = type(item_type);
switch (item_type) {
case Type::String:
set_input(name, item.value->asA<std::string>(), mx_type);
set_input(in_name, item.value->asA<std::string>(), mx_type);
break;
case Type::Integer:
set_input(name, item.value->asA<int>(), mx_type);
set_input(in_name, item.value->asA<int>(), mx_type);
break;
case Type::Float:
set_input(name, item.value->asA<float>(), mx_type);
set_input(in_name, item.value->asA<float>(), mx_type);
break;
case Type::Vector2:
set_input(name, item.value->asA<MaterialX::Vector2>(), mx_type);
set_input(in_name, item.value->asA<MaterialX::Vector2>(), mx_type);
break;
case Type::Vector3:
set_input(name, item.value->asA<MaterialX::Vector3>(), mx_type);
set_input(in_name, item.value->asA<MaterialX::Vector3>(), mx_type);
break;
case Type::Vector4:
set_input(name, item.value->asA<MaterialX::Vector4>(), mx_type);
set_input(in_name, item.value->asA<MaterialX::Vector4>(), mx_type);
break;
case Type::Color3:
set_input(name, item.value->asA<MaterialX::Color3>(), mx_type);
set_input(in_name, item.value->asA<MaterialX::Color3>(), mx_type);
break;
case Type::Color4:
set_input(name, item.value->asA<MaterialX::Color4>(), mx_type);
set_input(in_name, item.value->asA<MaterialX::Color4>(), mx_type);
break;
default:
BLI_assert_unreachable();
}
}
else if (item.node) {
node->setConnectedNode(name, item.node);
if (output_name != "") {
node->setConnectedOutput(name, item.node->getOutput(output_name));
}
node->setConnectedNode(in_name, item.node);
}
else {
CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to input: %s", name.c_str());
CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to input: %s", in_name.c_str());
}
}
void NodeItem::set_input_output(const std::string &in_name,
const NodeItem &item,
const std::string &out_name)
{
if (!item.node) {
BLI_assert_unreachable();
}
node->setConnectedNode(in_name, item.node);
node->setConnectedOutput(in_name, item.node->getOutput(out_name));
}
void NodeItem::add_output(const std::string &name, Type out_type)
{
node->addOutput(name, type(out_type));

View File

@ -101,9 +101,10 @@ class NodeItem {
/* Functions to set input and output */
template<class T>
void set_input(const std::string &in_name, const T &value, const std::string &in_type);
void set_input(const std::string &in_name,
void set_input(const std::string &in_name, const NodeItem &item);
void set_input_output(const std::string &in_name,
const NodeItem &item,
const std::string &out_name = "");
const std::string &out_name);
void add_output(const std::string &in_name, Type out_type);
private: