forked from blender/blender
MaterialX: add color nodes #17
@ -160,6 +160,7 @@ if(WITH_MATERIALX)
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/clamp.cc
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materialx/nodes/color_ramp.cc
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materialx/nodes/curves.cc
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materialx/nodes/gamma.cc
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materialx/nodes/emission.cc
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15
source/blender/nodes/shader/materialx/nodes/color_ramp.cc
Normal file
15
source/blender/nodes/shader/materialx/nodes/color_ramp.cc
Normal file
@ -0,0 +1,15 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem ColorRampNodeParser::compute()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -152,6 +152,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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CASE_NODE_TYPE(SH_NODE_BLACKBODY, BlackbodyNodeParser)
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CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
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CASE_NODE_TYPE(SH_NODE_CLAMP, ClampNodeParser)
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CASE_NODE_TYPE(SH_NODE_VALTORGB, ColorRampNodeParser)
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CASE_NODE_TYPE(SH_NODE_CURVE_FLOAT, CurvesFloatNodeParser)
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CASE_NODE_TYPE(SH_NODE_CURVE_RGB, CurvesRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_GAMMA, GammaNodeParser)
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@ -94,6 +94,7 @@ template<class T> NodeItem NodeParser::val(const T &data) const
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DECLARE_NODE_PARSER(BlackbodyNodeParser)
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DECLARE_NODE_PARSER(BrightContrastNodeParser)
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DECLARE_NODE_PARSER(ClampNodeParser)
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DECLARE_NODE_PARSER(ColorRampNodeParser)
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DECLARE_NODE_PARSER(CurvesFloatNodeParser)
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DECLARE_NODE_PARSER(CurvesRGBNodeParser)
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DECLARE_NODE_PARSER(CombineColorNodeParser)
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