forked from blender/blender
MaterialX: add color nodes #17
@ -184,6 +184,7 @@ if(WITH_MATERIALX)
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materialx/nodes/tex_image.cc
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materialx/nodes/tex_noise.cc
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materialx/nodes/vector_math.cc
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materialx/nodes/wavelength.cc
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materialx/material.h
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materialx/nodes/node_item.h
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@ -173,6 +173,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
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CASE_NODE_TYPE(SH_NODE_VECTOR_MATH, VectorMathNodeParser)
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CASE_NODE_TYPE(SH_NODE_WAVELENGTH, WavelengthNodeParser)
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER,
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@ -115,6 +115,7 @@ DECLARE_NODE_PARSER(TexEnvironmentNodeParser)
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DECLARE_NODE_PARSER(TexImageNodeParser)
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DECLARE_NODE_PARSER(TexNoiseNodeParser)
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DECLARE_NODE_PARSER(VectorMathNodeParser)
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DECLARE_NODE_PARSER(WavelengthNodeParser)
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DECLARE_SHADER_NODE_PARSER(AddShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFDiffuseNodeParser)
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