forked from blender/blender
MaterialX: add color nodes #17
@ -160,9 +160,14 @@ if(WITH_MATERIALX)
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_translucent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/bsdf_transparent.cc
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materialx/nodes/clamp.cc
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materialx/nodes/clamp.cc
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materialx/nodes/color_ramp.cc
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materialx/nodes/curves.cc
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materialx/nodes/gamma.cc
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materialx/nodes/emission.cc
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materialx/nodes/emission.cc
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materialx/nodes/huesatval.cc
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materialx/nodes/huesatval.cc
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materialx/nodes/invert.cc
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materialx/nodes/invert.cc
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materialx/nodes/light_falloff.cc
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materialx/nodes/light_path.cc
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materialx/nodes/map_range.cc
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materialx/nodes/map_range.cc
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materialx/nodes/math.cc
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materialx/nodes/math.cc
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materialx/nodes/mix_rgb.cc
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materialx/nodes/mix_rgb.cc
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@ -180,6 +185,7 @@ if(WITH_MATERIALX)
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materialx/nodes/tex_image.cc
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materialx/nodes/tex_image.cc
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materialx/nodes/tex_noise.cc
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materialx/nodes/tex_noise.cc
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materialx/nodes/vector_math.cc
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materialx/nodes/vector_math.cc
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materialx/nodes/wavelength.cc
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materialx/material.h
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materialx/material.h
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materialx/nodes/node_item.h
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materialx/nodes/node_item.h
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15
source/blender/nodes/shader/materialx/nodes/color_ramp.cc
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15
source/blender/nodes/shader/materialx/nodes/color_ramp.cc
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@ -0,0 +1,15 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem ColorRampNodeParser::compute()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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21
source/blender/nodes/shader/materialx/nodes/curves.cc
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21
source/blender/nodes/shader/materialx/nodes/curves.cc
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@ -0,0 +1,21 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem CurvesRGBNodeParser::compute()
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{
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/* TODO: implement */
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return get_input_value("Color", NodeItem::Type::Color4);
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}
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NodeItem CurvesFloatNodeParser::compute()
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{
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/* TODO: implement */
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return get_input_value("Value", NodeItem::Type::Float);
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}
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} // namespace blender::nodes::materialx
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17
source/blender/nodes/shader/materialx/nodes/gamma.cc
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17
source/blender/nodes/shader/materialx/nodes/gamma.cc
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@ -0,0 +1,17 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem GammaNodeParser::compute()
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{
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NodeItem color = get_input_value("Color", NodeItem::Type::Color4);
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NodeItem gamma = get_input_value("Gamma", NodeItem::Type::Float);
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return color ^ gamma;
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}
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} // namespace blender::nodes::materialx
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21
source/blender/nodes/shader/materialx/nodes/light_falloff.cc
Normal file
21
source/blender/nodes/shader/materialx/nodes/light_falloff.cc
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@ -0,0 +1,21 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem LightFalloffNodeParser::compute()
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{
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NodeItem strength = get_input_value("Strength", NodeItem::Type::Float);
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NodeItem smooth = get_input_value("Smooth", NodeItem::Type::Float);
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/* This node isn't supported by MaterialX. This formula was given from OSL shader code in Cycles
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* node_light_falloff.osl. Considered ray_length=1.0f. */
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strength = strength * val(1.0f) / (smooth + val(1.0f));
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return strength;
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}
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} // namespace blender::nodes::materialx
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21
source/blender/nodes/shader/materialx/nodes/light_path.cc
Normal file
21
source/blender/nodes/shader/materialx/nodes/light_path.cc
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@ -0,0 +1,21 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem LightPathNodeParser::compute()
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{
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/* This node isn't supported by MaterialX. Only default values returned. */
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if (STREQ(socket_out_->name, "Is Camera Ray")) {
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return val(1.0f);
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}
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if (STREQ(socket_out_->name, "Ray Length")) {
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return val(1.0f);
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}
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return val(0.0f);
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}
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} // namespace blender::nodes::materialx
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@ -152,10 +152,16 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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CASE_NODE_TYPE(SH_NODE_BLACKBODY, BlackbodyNodeParser)
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CASE_NODE_TYPE(SH_NODE_BLACKBODY, BlackbodyNodeParser)
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CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
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CASE_NODE_TYPE(SH_NODE_BRIGHTCONTRAST, BrightContrastNodeParser)
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CASE_NODE_TYPE(SH_NODE_CLAMP, ClampNodeParser)
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CASE_NODE_TYPE(SH_NODE_CLAMP, ClampNodeParser)
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CASE_NODE_TYPE(SH_NODE_VALTORGB, ColorRampNodeParser)
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CASE_NODE_TYPE(SH_NODE_CURVE_FLOAT, CurvesFloatNodeParser)
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CASE_NODE_TYPE(SH_NODE_CURVE_RGB, CurvesRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_GAMMA, GammaNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBINE_COLOR, CombineColorNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_COMBXYZ, CombineXYZNodeParser)
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CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
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CASE_NODE_TYPE(SH_NODE_HUE_SAT, HueSatValNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_LIGHT_FALLOFF, LightFalloffNodeParser)
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CASE_NODE_TYPE(SH_NODE_LIGHT_PATH, LightPathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MAP_RANGE, MapRangeNodeParser)
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CASE_NODE_TYPE(SH_NODE_MAP_RANGE, MapRangeNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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@ -168,6 +174,7 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket, NodeItem::Type to
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CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
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CASE_NODE_TYPE(SH_NODE_VECTOR_MATH, VectorMathNodeParser)
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CASE_NODE_TYPE(SH_NODE_VECTOR_MATH, VectorMathNodeParser)
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CASE_NODE_TYPE(SH_NODE_WAVELENGTH, WavelengthNodeParser)
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default:
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER,
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CLOG_WARN(LOG_MATERIALX_SHADER,
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@ -94,10 +94,16 @@ template<class T> NodeItem NodeParser::val(const T &data) const
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DECLARE_NODE_PARSER(BlackbodyNodeParser)
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DECLARE_NODE_PARSER(BlackbodyNodeParser)
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DECLARE_NODE_PARSER(BrightContrastNodeParser)
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DECLARE_NODE_PARSER(BrightContrastNodeParser)
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DECLARE_NODE_PARSER(ClampNodeParser)
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DECLARE_NODE_PARSER(ClampNodeParser)
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DECLARE_NODE_PARSER(ColorRampNodeParser)
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DECLARE_NODE_PARSER(CurvesFloatNodeParser)
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DECLARE_NODE_PARSER(CurvesRGBNodeParser)
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DECLARE_NODE_PARSER(CombineColorNodeParser)
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DECLARE_NODE_PARSER(CombineColorNodeParser)
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DECLARE_NODE_PARSER(CombineXYZNodeParser)
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DECLARE_NODE_PARSER(CombineXYZNodeParser)
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DECLARE_NODE_PARSER(GammaNodeParser)
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DECLARE_NODE_PARSER(HueSatValNodeParser)
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DECLARE_NODE_PARSER(HueSatValNodeParser)
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DECLARE_NODE_PARSER(InvertNodeParser)
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DECLARE_NODE_PARSER(InvertNodeParser)
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DECLARE_NODE_PARSER(LightFalloffNodeParser)
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DECLARE_NODE_PARSER(LightPathNodeParser)
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DECLARE_NODE_PARSER(MapRangeNodeParser)
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DECLARE_NODE_PARSER(MapRangeNodeParser)
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DECLARE_NODE_PARSER(MathNodeParser)
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DECLARE_NODE_PARSER(MathNodeParser)
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DECLARE_NODE_PARSER(MixRGBNodeParser)
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DECLARE_NODE_PARSER(MixRGBNodeParser)
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@ -110,6 +116,7 @@ DECLARE_NODE_PARSER(TexEnvironmentNodeParser)
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DECLARE_NODE_PARSER(TexImageNodeParser)
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DECLARE_NODE_PARSER(TexImageNodeParser)
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DECLARE_NODE_PARSER(TexNoiseNodeParser)
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DECLARE_NODE_PARSER(TexNoiseNodeParser)
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DECLARE_NODE_PARSER(VectorMathNodeParser)
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DECLARE_NODE_PARSER(VectorMathNodeParser)
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DECLARE_NODE_PARSER(WavelengthNodeParser)
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DECLARE_SHADER_NODE_PARSER(AddShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(AddShaderNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFDiffuseNodeParser)
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DECLARE_SHADER_NODE_PARSER(BSDFDiffuseNodeParser)
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15
source/blender/nodes/shader/materialx/nodes/wavelength.cc
Normal file
15
source/blender/nodes/shader/materialx/nodes/wavelength.cc
Normal file
@ -0,0 +1,15 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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NodeItem WavelengthNodeParser::compute()
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{
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/* TODO: implement */
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return empty();
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}
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} // namespace blender::nodes::materialx
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Reference in New Issue
Block a user
color ^ gamma