forked from blender/blender
Support group nodes #22
@ -24,24 +24,19 @@ NodeItem GroupNodeParser::compute()
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group_graph = graph_->addChild<MaterialX::NodeGraph>(name);
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}
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GroupOutputNodeParser parser(
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group_graph.get(), depsgraph_, material_, node_out, socket_out_, NodeItem::Type::Any);
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NodeItem out = parser.compute_full();
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res.node = group_graph;
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if (parser.output) {
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res = create_node("constant", out.type());
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res.set_input("value", parser.output);
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}
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NodeItem out =
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GroupOutputNodeParser(
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group_graph.get(), depsgraph_, material_, node_out, socket_out_, NodeItem::Type::Any)
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.compute_full();
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res.output = out.output;
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return res;
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}
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NodeItem GroupOutputNodeParser::compute()
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{
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NodeItem res = get_input_link(socket_out_->index(), to_type_);
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if (res) {
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output = graph_->addOutput(MaterialX::EMPTY_STRING, NodeItem::type(res.type()));
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output->setValue(1.0f);
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}
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NodeItem value = get_input_link(socket_out_->index(), to_type_);
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NodeItem res = create_output();
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res.set_output(value);
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return res;
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}
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@ -15,9 +15,6 @@ class GroupNodeParser : public NodeParser {
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};
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class GroupOutputNodeParser : public NodeParser {
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public:
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MaterialX::OutputPtr output;
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public:
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using NodeParser::NodeParser;
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NodeItem compute() override;
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@ -98,9 +98,14 @@ std::string NodeItem::type(Type type)
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return "";
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}
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bool NodeItem::is_arithmetic(Type type)
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{
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return type >= Type::Float && type <= Type::Color4;
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}
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NodeItem::operator bool() const
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{
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return value || node;
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return value || node || output;
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}
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NodeItem NodeItem::operator+(const NodeItem &other) const
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@ -619,6 +624,9 @@ NodeItem::Type NodeItem::type() const
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if (node) {
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return type(node->getType());
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}
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if (output) {
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return type(output->getType());
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}
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return Type::Empty;
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}
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@ -670,32 +678,75 @@ void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
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else if (item.node) {
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node->setConnectedNode(in_name, item.node);
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}
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else if (item.output) {
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node->setConnectedOutput(in_name, item.output);
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}
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else {
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CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to input: %s", in_name.c_str());
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}
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}
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void NodeItem::set_input(const std::string &in_name, MaterialX::OutputPtr output)
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NodeItem NodeItem::add_output(const std::string &out_name, Type out_type)
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{
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node->setConnectedOutput(in_name, output);
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NodeItem res = empty();
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res.output = node->addOutput(out_name, type(out_type));
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return res;
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}
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void NodeItem::set_input_output(const std::string &in_name,
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const NodeItem &item,
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const std::string &out_name)
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NodeItem NodeItem::create_output(const std::string &out_name) const
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{
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node->setConnectedNode(in_name, item.node);
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node->setConnectedOutput(in_name, item.node->getOutput(out_name));
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NodeItem res = empty();
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res.output = graph_->addOutput(out_name);
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return res;
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}
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void NodeItem::add_output(const std::string &name, Type out_type)
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void NodeItem::set_output(const NodeItem &item) const
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{
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node->addOutput(name, type(out_type));
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Type item_type = item.type();
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if (item.value) {
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switch (item_type) {
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case Type::String:
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set_output(item.value->asA<std::string>(), item_type);
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break;
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case Type::Boolean:
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set_output(item.value->asA<bool>(), item_type);
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break;
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case Type::Integer:
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set_output(item.value->asA<int>(), item_type);
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break;
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case Type::Float:
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set_output(item.value->asA<float>(), item_type);
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break;
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case Type::Vector2:
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set_output(item.value->asA<MaterialX::Vector2>(), item_type);
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break;
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case Type::Vector3:
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set_output(item.value->asA<MaterialX::Vector3>(), item_type);
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break;
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case Type::Vector4:
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set_output(item.value->asA<MaterialX::Vector4>(), item_type);
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break;
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case Type::Color3:
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set_output(item.value->asA<MaterialX::Color3>(), item_type);
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break;
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case Type::Color4:
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set_output(item.value->asA<MaterialX::Color4>(), item_type);
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break;
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default:
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BLI_assert_unreachable();
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}
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}
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else if (item.node) {
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output->setConnectedNode(item.node);
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output->setType(type(item_type));
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}
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else if (item.output) {
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output->setConnectedOutput(item.output);
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output->setType(type(item_type));
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}
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else {
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CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to output: %s", output->getName().c_str());
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}
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bool NodeItem::is_arithmetic(Type type)
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{
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return type >= Type::Float && type <= Type::Color4;
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}
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NodeItem::Type NodeItem::cast_types(NodeItem &item1, NodeItem &item2)
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@ -43,6 +43,7 @@ class NodeItem {
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public:
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MaterialX::ValuePtr value;
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MaterialX::NodePtr node;
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MaterialX::OutputPtr output;
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private:
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MaterialX::GraphElement *graph_;
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@ -102,16 +103,17 @@ class NodeItem {
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NodeItem empty() const;
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template<class T> NodeItem val(const T &data) const;
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Type type() const;
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NodeItem create_node(const std::string &category, NodeItem::Type type) const;
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/* Functions to set input and output */
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/* Node functions */
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NodeItem create_node(const std::string &category, NodeItem::Type type) const;
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template<class T> void set_input(const std::string &in_name, const T &value, Type in_type);
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void set_input(const std::string &in_name, const NodeItem &item);
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void set_input(const std::string &in_name, MaterialX::OutputPtr output);
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void set_input_output(const std::string &in_name,
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const NodeItem &item,
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const std::string &out_name);
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void add_output(const std::string &in_name, Type out_type);
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NodeItem add_output(const std::string &out_name, Type out_type);
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/* Output functions */
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NodeItem create_output(const std::string &out_name) const;
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template<class T> void set_output(const T &value, Type out_type) const;
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void set_output(const NodeItem &item) const;
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private:
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static Type cast_types(NodeItem &item1, NodeItem &item2);
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@ -136,4 +138,9 @@ void NodeItem::set_input(const std::string &in_name, const T &value, Type in_typ
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node->setInputValue(in_name, value, type(in_type));
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}
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template<class T> void NodeItem::set_output(const T &value, Type out_type) const
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{
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output->setValue(value, type(out_type));
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}
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} // namespace blender::nodes::materialx
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@ -73,6 +73,11 @@ NodeItem NodeParser::create_node(const std::string &category, NodeItem::Type typ
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return empty().create_node(category, type);
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}
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NodeItem NodeParser::create_output()
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{
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return empty().create_output("");
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}
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NodeItem NodeParser::get_input_default(const std::string &name, NodeItem::Type to_type)
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{
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return get_input_default(node_->input_by_identifier(name), to_type);
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@ -40,6 +40,7 @@ class NodeParser {
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protected:
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std::string node_name() const;
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NodeItem create_node(const std::string &category, NodeItem::Type type);
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NodeItem create_output();
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NodeItem get_input_default(const std::string &name, NodeItem::Type to_type);
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NodeItem get_input_default(int index, NodeItem::Type to_type);
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NodeItem get_input_link(const std::string &name, NodeItem::Type to_type);
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