forked from blender/blender
Support group nodes #22
@ -41,14 +41,18 @@ NodeItem GroupOutputNodeParser::compute()
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{
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Vector<NodeItem> values;
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for (auto socket_in : node_->input_sockets()) {
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values.append(get_input_value(socket_in->index(), NodeItem::Type::Any));
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NodeItem value = get_input_value(socket_in->index(), NodeItem::Type::Any);
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if (value.value) {
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NodeItem constant = create_node("constant", value.type());
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constant.set_input("value", value);
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value = constant;
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}
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values.append(value);
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}
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Vector<NodeItem> outputs;
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for (int i = 0; i < values.size(); ++i) {
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if (values[i]) {
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outputs.append(create_output());
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outputs[i].set_output(values[i]);
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outputs[i].output->setName("output" + std::to_string(i + 1));
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outputs.append(create_output("output" + std::to_string(i + 1), values[i]));
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}
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}
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return outputs[socket_out_->index()];
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@ -80,4 +84,25 @@ NodeItem GroupInputNodeParser::compute()
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return group_parser_->get_input_default(socket_out_->index(), to_type_);
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}
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NodeItem GroupInputNodeParser::compute_full()
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{
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NodeItem res = empty();
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/* Checking if output was already computed */
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res.output = graph_->getOutput("output" + std::to_string(socket_out_->index() + 1));
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if (res.output) {
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return res;
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}
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CLOG_INFO(LOG_MATERIALX_SHADER,
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1,
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"%s [%d] => %s",
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node_->name,
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node_->typeinfo->type,
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NodeItem::type(to_type_).c_str());
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res = compute();
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return res;
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}
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} // namespace blender::nodes::materialx
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@ -29,6 +29,7 @@ class GroupInputNodeParser : public NodeParser {
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public:
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using NodeParser::NodeParser;
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NodeItem compute() override;
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NodeItem compute_full() override;
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};
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} // namespace blender::nodes::materialx
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@ -678,6 +678,9 @@ void NodeItem::set_input(const std::string &in_name, const NodeItem &item)
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else if (item.node) {
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node->setConnectedNode(in_name, item.node);
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}
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else if (item.input) {
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node->setAttribute("interfacename", item.input->getName());
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}
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else if (item.output) {
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node->setConnectedOutput(in_name, item.output);
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}
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@ -693,60 +696,41 @@ NodeItem NodeItem::add_output(const std::string &out_name, Type out_type)
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return res;
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}
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NodeItem NodeItem::create_output() const
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NodeItem NodeItem::create_input(const std::string &name, const NodeItem &item) const
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{
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NodeItem res = empty();
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res.output = graph_->addOutput();
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res.input = graph_->addInput(name);
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Type item_type = item.type();
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if (item.node) {
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res.input->setConnectedNode(item.node);
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}
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else {
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BLI_assert_unreachable();
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}
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res.input->setType(type(item_type));
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return res;
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}
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void NodeItem::set_output(const NodeItem &item) const
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NodeItem NodeItem::create_output(const std::string &name, const NodeItem &item) const
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{
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NodeItem res = empty();
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res.output = graph_->addOutput(name);
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Type item_type = item.type();
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if (item.value) {
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switch (item_type) {
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case Type::String:
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set_output(item.value->asA<std::string>(), item_type);
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break;
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case Type::Boolean:
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set_output(item.value->asA<bool>(), item_type);
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break;
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case Type::Integer:
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set_output(item.value->asA<int>(), item_type);
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break;
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case Type::Float:
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set_output(item.value->asA<float>(), item_type);
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break;
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case Type::Vector2:
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set_output(item.value->asA<MaterialX::Vector2>(), item_type);
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break;
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case Type::Vector3:
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set_output(item.value->asA<MaterialX::Vector3>(), item_type);
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break;
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case Type::Vector4:
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set_output(item.value->asA<MaterialX::Vector4>(), item_type);
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break;
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case Type::Color3:
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set_output(item.value->asA<MaterialX::Color3>(), item_type);
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break;
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case Type::Color4:
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set_output(item.value->asA<MaterialX::Color4>(), item_type);
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break;
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default:
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BLI_assert_unreachable();
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}
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if (item.node) {
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res.output->setConnectedNode(item.node);
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}
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else if (item.node) {
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output->setConnectedNode(item.node);
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output->setType(type(item_type));
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}
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else if (item.output) {
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output->setConnectedOutput(item.output);
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output->setType(type(item_type));
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else if (item.input) {
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res.output->setInterfaceName(item.input->getName());
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}
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else {
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CLOG_WARN(LOG_MATERIALX_SHADER, "Empty item to output: %s", output->getName().c_str());
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BLI_assert_unreachable();
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}
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res.output->setType(type(item_type));
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return res;
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}
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NodeItem::Type NodeItem::cast_types(NodeItem &item1, NodeItem &item2)
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@ -43,6 +43,7 @@ class NodeItem {
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public:
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MaterialX::ValuePtr value;
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MaterialX::NodePtr node;
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MaterialX::InputPtr input;
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MaterialX::OutputPtr output;
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private:
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@ -111,9 +112,8 @@ class NodeItem {
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NodeItem add_output(const std::string &out_name, Type out_type);
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/* Output functions */
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NodeItem create_output() const;
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template<class T> void set_output(const T &value, Type out_type) const;
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void set_output(const NodeItem &item) const;
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NodeItem create_input(const std::string &name, const NodeItem &item) const;
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NodeItem create_output(const std::string &name, const NodeItem &item) const;
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private:
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static Type cast_types(NodeItem &item1, NodeItem &item2);
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@ -138,9 +138,4 @@ void NodeItem::set_input(const std::string &in_name, const T &value, Type in_typ
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node->setInputValue(in_name, value, type(in_type));
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}
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template<class T> void NodeItem::set_output(const T &value, Type out_type) const
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{
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output->setValue(value, type(out_type));
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}
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} // namespace blender::nodes::materialx
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@ -75,9 +75,14 @@ NodeItem NodeParser::create_node(const std::string &category, NodeItem::Type typ
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return empty().create_node(category, type);
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}
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NodeItem NodeParser::create_output()
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NodeItem NodeParser::create_input(const std::string &name, const NodeItem &item)
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{
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return empty().create_output();
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return empty().create_input(name, item);
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}
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NodeItem NodeParser::create_output(const std::string &name, const NodeItem &item)
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{
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return empty().create_output(name, item);
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}
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NodeItem NodeParser::get_input_default(const std::string &name, NodeItem::Type to_type)
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@ -44,7 +44,8 @@ class NodeParser {
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protected:
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std::string node_name() const;
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NodeItem create_node(const std::string &category, NodeItem::Type type);
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NodeItem create_output();
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NodeItem create_input(const std::string &name, const NodeItem &item);
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NodeItem create_output(const std::string &name, const NodeItem &item);
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NodeItem get_input_default(const std::string &name, NodeItem::Type to_type);
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NodeItem get_input_default(int index, NodeItem::Type to_type);
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NodeItem get_input_link(const std::string &name, NodeItem::Type to_type);
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