forked from blender/blender
MaterialX: Implement more shader nodes #23
No reviewers
Labels
No Label
No Milestone
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: DagerD/blender#23
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "matx-add-other-shader-nodes"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Purpose
Implement more shader nodes
Technical steps
Added type:
NodeItem::Type::multioutput
Added nodes:
Looks good
@ -45,0 +77,4 @@
conductor.set_input_output("extinction", artistic_ior, "extinction");
conductor.set_input("roughness", roughness);
NodeItem res = create_node("mix", NodeItem::Type::BSDF);
Dielectric already has Reflection and Transmission channels (dielectric -> scatter_mode = "RT"). Do we need one more mix with the Reflection channel (conductor)?
Tested - works good