forked from blender/blender
MaterialX: add support for Vector nodes #27
No reviewers
Labels
No Label
No Milestone
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: DagerD/blender#27
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "Vasyl-Pidhirskyi/blender:BLEN-525"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Purpose
Add support for Vector nodes.
Technical steps
Fixed normal map color input type to Vector3.
Implemented NodeItem method rotate3d.
Implemented nodes
Added:
Partially implemented (only node implementation):
Not implemented:
Please merge with
matx-export-material
and get rid ofset_input
@ -140,0 +147,4 @@
std::string fromspace = "world";
std::string tospace = "world";
NodeItem vector = get_input_value("Vector", NodeItem::Type::Vector3);
switch (nodeprop->convert_from) {
Here and other places:
Looks good