MaterialX: add support for Vector nodes #27

Merged
Bogdan Nagirniak merged 13 commits from Vasyl-Pidhirskyi/blender:BLEN-525 into matx-export-material 2023-09-22 10:03:45 +02:00
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@ -35,6 +35,23 @@ static int gpu_shader_normal(GPUMaterial *mat,
return GPU_stack_link(mat, node, "normal_new_shading", in, out, vec);
}
NODE_SHADER_MATERIALX_BEGIN
#ifdef WITH_MATERIALX
{
std::string name = socket_out_->name;
NodeItem in1 = get_output_default("Normal", NodeItem::Type::Vector3);
NodeItem in2 = get_input_value("Normal", NodeItem::Type::Vector3);
if (name == "Dot") {
NodeItem res = create_node("dotproduct", NodeItem::Type::Float);
res.set_input("in1", in1);
res.set_input("in2", in2);
return res;
}
return in1;
}
#endif
NODE_SHADER_MATERIALX_END
} // namespace blender::nodes::node_shader_normal_cc
void register_node_type_sh_normal()
@ -46,6 +63,7 @@ void register_node_type_sh_normal()
sh_node_type_base(&ntype, SH_NODE_NORMAL, "Normal", NODE_CLASS_OP_VECTOR);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_normal;
ntype.materialx_fn = file_ns::node_shader_materialx;
nodeRegisterType(&ntype);
}