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MaterialX: Implement Wave Texture node. #29

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Bogdan Nagirniak merged 1 commits from Vasyl-Pidhirskyi/blender:BLEN-551 into matx-export-material 2023-09-21 11:26:16 +02:00
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Purpose

Add support for Wave Texture node.

Technical steps

Implemented Wave Texture node according to existing Blender's implementation.
Utilizing MaterialX "fractal3d" noise instead of Blender's "perlin_fractal" implementation. Adjusted parameter to get results close to Cycles/Eevee.

### Purpose Add support for Wave Texture node. ### Technical steps Implemented Wave Texture node according to existing Blender's implementation. Utilizing MaterialX "fractal3d" noise instead of Blender's "perlin_fractal" implementation. Adjusted parameter to get results close to Cycles/Eevee.
Vasyl Pidhirskyi added 1 commit 2023-09-20 16:28:47 +02:00
Vasyl Pidhirskyi requested review from Brian Savery (AMD) 2023-09-20 16:28:59 +02:00
Vasyl Pidhirskyi requested review from Bogdan Nagirniak 2023-09-20 16:28:59 +02:00
Brian Savery (AMD) was assigned by Vasyl Pidhirskyi 2023-09-20 16:29:09 +02:00
Georgiy Markelov was assigned by Vasyl Pidhirskyi 2023-09-20 16:29:10 +02:00
Bogdan Nagirniak was assigned by Vasyl Pidhirskyi 2023-09-20 16:29:10 +02:00
Vasyl Pidhirskyi self-assigned this 2023-09-20 16:29:10 +02:00
Brian Savery (AMD) approved these changes 2023-09-20 22:59:10 +02:00
Bogdan Nagirniak approved these changes 2023-09-21 11:25:38 +02:00
Bogdan Nagirniak left a comment
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Ok for now, requires code improvements, which should be applied in separate PR.

Ok for now, requires code improvements, which should be applied in separate PR.
Bogdan Nagirniak merged commit 6bd07ef717 into matx-export-material 2023-09-21 11:26:16 +02:00
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Reference: DagerD/blender#29
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