MaterialX: Implement Wave Texture node. #29
Add support for Wave Texture node.
Implemented Wave Texture node according to existing Blender's implementation.
Utilizing MaterialX "fractal3d" noise instead of Blender's "perlin_fractal" implementation. Adjusted parameter to get results close to Cycles/Eevee.
Ok for now, requires code improvements, which should be applied in separate PR.
No due date set.
No dependencies set.
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