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5dd3634987
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Merge branch 'matx-export-material' into matx-code-improvements
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2023-09-22 19:15:36 +03:00 |
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aaa31cdd9d
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Fixed review comments
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2023-09-22 18:49:20 +03:00 |
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14a381c024
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Reverting back mistake changes
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2023-09-22 15:12:40 +03:00 |
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9bcb2ff0fb
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Changed order of getting shader type in MaterialOutput: SurfaceShader starts first. Adjusted Add, Mix shaders.
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2023-09-22 15:03:24 +03:00 |
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3ea023ba4a
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Fixing rotations
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2023-09-22 14:48:26 +03:00 |
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c713a21851
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Simplified code in Mapping and Vector rotate nodes.
make format
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2023-09-22 14:07:15 +03:00 |
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4ca83bc08f
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Angle fixes
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2023-09-22 13:27:31 +03:00 |
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01d67d34fe
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Added rotate(), normalize() to NodeItem. Adjusted code.
Added/fixed comments.
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2023-09-22 13:09:12 +03:00 |
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f9af89b40a
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Merge branch 'matx-export-material' into matx-code-improvements
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2023-09-22 11:30:37 +03:00 |
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8ab7eb8f24
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Reverted some changes
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2023-09-21 23:41:36 +03:00 |
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834ee030b6
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Code improvements in math functions
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2023-09-21 23:13:54 +03:00 |
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a901f806d7
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Code improvement in BSDFPrincipled
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2023-09-21 22:52:54 +03:00 |
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dae8c96e20
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Moving BSDFPrincipled to use mix() function
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2023-09-21 20:31:20 +03:00 |
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273bb4d0e1
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More correct implementation of clamp()
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2023-09-21 20:19:27 +03:00 |
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51cfa8f267
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Simplified node_shader_tex_wave.cc
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2023-09-21 20:02:53 +03:00 |
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e90a7fa7f7
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Implemented mix node
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2023-09-21 19:44:11 +03:00 |
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4739e384ca
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Fixed dotproduct, mix. Added length, to_vector.
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2023-09-21 17:11:36 +03:00 |
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276bbbd554
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NodeItem: extract -> operator[], blend() -> mix() + added shaders support.
Code improvements in some nodes.
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2023-09-21 14:29:39 +03:00 |
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