forked from blender/blender
Code improvements + Mix node #30
@ -338,7 +338,19 @@ NodeItem NodeItem::mix(const NodeItem &val1, const NodeItem &val2) const
|
||||
|
||||
NodeItem NodeItem::clamp(const NodeItem &min_val, const NodeItem &max_val) const
|
||||
{
|
||||
if (value && min_val.value && max_val.value) {
|
||||
return min(max_val).max(min_val);
|
||||
}
|
||||
|
||||
if (min_val.type() == Type::Float && max_val.type() == Type::Float) {
|
||||
return create_node("clamp", type(), {{"in", *this}, {"low", min_val}, {"high", max_val}});
|
||||
}
|
||||
|
||||
Type type = this->type();
|
||||
return create_node(
|
||||
"clamp",
|
||||
type,
|
||||
{{"in", *this}, {"low", min_val.convert(type)}, {"high", max_val.convert(type)}});
|
||||
}
|
||||
|
||||
NodeItem NodeItem::clamp(float min_val, float max_val) const
|
||||
|
Loading…
Reference in New Issue
Block a user