forked from blender/blender
MaterialX: make caching image in MaterialX independent from bf_usd
project
#31
@ -17,10 +17,8 @@ namespace blender::nodes::materialx {
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extern struct CLG_LogRef *LOG_MATERIALX_SHADER;
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class GroupNodeParser;
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typedef std::string (*ExportImageFunction)(Main *bmain,
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Scene *Scene,
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Image *image,
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ImageUser *iuser);
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using ExportImageFunction = std::function<std::string(Main *,Scene *, Image *, ImageUser *)>;
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class NodeParser {
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protected:
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