forked from blender/blender
MaterialX: make caching image in MaterialX independent from bf_usd
project
#31
@ -22,13 +22,6 @@ set(INC
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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${CMAKE_BINARY_DIR}/source/blender/makesrna
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)
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)
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if(WITH_HYDRA)
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list(APPEND INC
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../../io/usd
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)
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add_definitions(-DWITH_HYDRA)
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endif()
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set(INC_SYS
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set(INC_SYS
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)
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)
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@ -11,8 +11,6 @@
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#include "IMB_colormanagement.h"
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#include "IMB_colormanagement.h"
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#include "hydra/image.h"
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#include "DEG_depsgraph_query.h"
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#include "DEG_depsgraph_query.h"
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namespace blender::nodes::node_shader_tex_environment_cc {
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namespace blender::nodes::node_shader_tex_environment_cc {
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@ -11,8 +11,6 @@
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#include "IMB_colormanagement.h"
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#include "IMB_colormanagement.h"
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#include "hydra/image.h"
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#include "DEG_depsgraph_query.h"
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#include "DEG_depsgraph_query.h"
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namespace blender::nodes::node_shader_tex_image_cc {
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namespace blender::nodes::node_shader_tex_image_cc {
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