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MaterialX: code improvements shader modes. #35

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Purpose

  • Code improvements.
  • Implemente Tangent Node.
  • Glass shader is over-reflected, make Glass shader node utilize only dielectric_bsdf with Reflection and Transmission components (scatter = RT).
    """dielectric_bsdf: A reflection/transmission BSDF node based on a microfacet model and a Fresnel curve for dielectrics."""
  • Sheen node Roughness input affects the node's effect.

Technical Steps

  • Code Improvements.
  • Comments fixes.
  • Implemented Tangent Node, using default tangent node.
  • Glass shader node: removed mixing with conductor_bsdf node as far as dielectric_bsdf node already has a reflection component so conductor_bsdf seems redundant.
  • Sheen node: removed weight input for sheen_bsdf, as far as it affects the node's effect.
  • Renamed Displacementshader -> DisplacementShader.
### Purpose * Code improvements. * Implemente Tangent Node. * Glass shader is over-reflected, make Glass shader node utilize only `dielectric_bsdf` with Reflection and Transmission components (scatter = RT). `"""dielectric_bsdf: A reflection/transmission BSDF node based on a microfacet model and a Fresnel curve for dielectrics."""` * Sheen node `Roughness` input affects the node's effect. ### Technical Steps * Code Improvements. * Comments fixes. * Implemented Tangent Node, using default `tangent` node. * Glass shader node: removed mixing with `conductor_bsdf` node as far as `dielectric_bsdf` node already has a reflection component so `conductor_bsdf` seems redundant. * Sheen node: removed `weight` input for `sheen_bsdf`, as far as it affects the node's effect. * Renamed Displacementshader -> DisplacementShader.
Vasyl Pidhirskyi self-assigned this 2023-09-25 18:12:35 +02:00
Bogdan Nagirniak was assigned by Vasyl Pidhirskyi 2023-09-25 18:12:35 +02:00
Brian Savery (AMD) was assigned by Vasyl Pidhirskyi 2023-09-25 18:12:35 +02:00
Georgiy Markelov was assigned by Vasyl Pidhirskyi 2023-09-25 18:12:35 +02:00
Vasyl Pidhirskyi added 1 commit 2023-09-25 18:12:44 +02:00
541c4de724 Code improvements.
Implemented Tangent node.
Vasyl Pidhirskyi requested review from Brian Savery (AMD) 2023-09-25 18:13:57 +02:00
Vasyl Pidhirskyi requested review from Bogdan Nagirniak 2023-09-25 18:13:57 +02:00
Collaborator

This needs more explanation other than "code improvements".

This needs more explanation other than "code improvements".
Bogdan Nagirniak requested changes 2023-09-26 08:11:21 +02:00
@ -327,7 +327,6 @@ NodeItem NodeItem::dotproduct(const NodeItem &other) const
NodeItem item1 = to_vector();
NodeItem item2 = other.to_vector();
cast_types(item1, item2);
Collaborator

Why this was removed?
Seems it could produce error when we try to do dotproduct vector2 by float or by vector3

Why this was removed? Seems it could produce error when we try to do dotproduct vector2 by float or by vector3
Author
Collaborator

Agree, reverted changes.

Agree, reverted changes.
Vasyl-Pidhirskyi marked this conversation as resolved
Author
Collaborator

This needs more explanation other than "code improvements".

Sure, updated the description.

> This needs more explanation other than "code improvements". Sure, updated the description.
Vasyl Pidhirskyi added 2 commits 2023-09-26 08:28:26 +02:00
Bogdan Nagirniak approved these changes 2023-09-26 09:30:19 +02:00
Bogdan Nagirniak left a comment
Collaborator

Looks good

Looks good
Vasyl Pidhirskyi added 1 commit 2023-09-26 10:37:14 +02:00
Vasyl Pidhirskyi added 1 commit 2023-09-26 10:48:45 +02:00
Bogdan Nagirniak approved these changes 2023-09-26 11:01:26 +02:00
Bogdan Nagirniak merged commit 2e741c6825 into matx-export-material 2023-09-26 11:02:40 +02:00
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Reference: DagerD/blender#35
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