forked from blender/blender
MaterialX: code improvements shader modes. #35
@ -58,10 +58,9 @@ NODE_SHADER_MATERIALX_BEGIN
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NodeItem roughness = get_input_value("Roughness", NodeItem::Type::Float);
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NodeItem roughness = get_input_value("Roughness", NodeItem::Type::Float);
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NodeItem normal = get_input_link("Normal", NodeItem::Type::Vector3);
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NodeItem normal = get_input_link("Normal", NodeItem::Type::Vector3);
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return create_node(
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return create_node("sheen_bsdf",
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"sheen_bsdf",
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NodeItem::Type::BSDF,
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NodeItem::Type::BSDF,
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{{"color", color}, {"roughness", roughness}, {"normal", normal}});
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{{"color", color}, {"weight", roughness}, {"roughness", roughness}, {"normal", normal}});
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}
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}
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#endif
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#endif
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NODE_SHADER_MATERIALX_END
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NODE_SHADER_MATERIALX_END
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