forked from blender/blender
matx-code-improvements #8
@ -162,6 +162,7 @@ if(WITH_MATERIALX)
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materialx/material.h
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materialx/nodes/node_item.h
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materialx/nodes/node_parser.h
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materialx/nodes/output_material.h
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)
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list(APPEND LIB
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MaterialXCore
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@ -3,7 +3,7 @@
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "material.h"
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#include "nodes/node_parser.h"
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#include "nodes/output_material.h"
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#include <MaterialXFormat/XmlIo.h>
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@ -45,6 +45,7 @@ static void create_standard_surface(MaterialX::GraphElement *graph, Material *ma
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MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *material)
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{
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CLOG_INFO(LOG_MATERIALX_SHADER, 0, "Material: %s", material->id.name);
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MaterialX::DocumentPtr doc = MaterialX::createDocument();
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if (material->use_nodes) {
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export_nodegraph(doc.get(), depsgraph, material);
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@ -52,8 +53,11 @@ MaterialX::DocumentPtr export_to_materialx(Depsgraph *depsgraph, Material *mater
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else {
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create_standard_surface(doc.get(), material);
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}
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std::string str = MaterialX::writeToXmlString(doc);
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CLOG_INFO(LOG_MATERIALX_SHADER, 1, "Material: %s\n%s", material->id.name, str.c_str());
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CLOG_INFO(LOG_MATERIALX_SHADER,
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2,
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"Material: %s\n%s",
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material->id.name,
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MaterialX::writeToXmlString(doc).c_str());
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return doc;
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}
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@ -68,7 +68,7 @@ NodeItem BSDFPrincipledNodeParser::compute()
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NodeItem tangent = get_input_link("Tangent");
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/* Creating standard_surface */
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NodeItem res = create_node("standard_surface", "surfaceshader", false);
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NodeItem res = create_node("standard_surface", "surfaceshader");
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res.set_input("base", 1.0, "float");
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res.set_input("base_color", base_color.to_color3());
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res.set_input("diffuse_roughness", roughness);
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@ -90,9 +90,11 @@ NodeItem BSDFPrincipledNodeParser::compute()
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res.set_input("specular_IOR", ior);
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if (anisotropic) {
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res.set_input("specular_anisotropy", anisotropic);
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if (anisotropic_rotation) {
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res.set_input("specular_rotation", anisotropic_rotation);
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}
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}
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}
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if (transmission != zero) {
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res.set_input("transmission", transmission);
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@ -12,20 +12,16 @@ namespace blender::nodes::materialx {
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NodeParser::NodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node)
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: graph(graph), depsgraph(depsgraph), material(material), node(node)
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const bNode *node,
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const bNodeSocket *socket_out)
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: graph(graph), depsgraph(depsgraph), material(material), node(node), socket_out(socket_out)
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{
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}
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NodeItem NodeParser::create_node(const std::string &mx_category,
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const std::string &mx_type,
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bool noname)
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NodeItem NodeParser::create_node(const std::string &mx_category, const std::string &mx_type)
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{
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NodeItem res = empty();
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res.node = graph->addNode(mx_category,
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noname ? MaterialX::EMPTY_STRING :
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MaterialX::createValidName(node->name),
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mx_type);
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res.node = graph->addNode(mx_category, MaterialX::EMPTY_STRING, mx_type);
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return res;
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}
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@ -98,50 +94,43 @@ NodeItem NodeParser::get_input_link(const bNodeSocket &socket)
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return res;
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}
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const bNode *in_node = link->fromnode;
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const bNode *from_node = link->fromnode;
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/* Passing NODE_REROUTE nodes */
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while (in_node->type == NODE_REROUTE) {
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link = in_node->input_socket(0).link;
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while (from_node->type == NODE_REROUTE) {
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link = from_node->input_socket(0).link;
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if (!(link && link->is_used())) {
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return res;
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}
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in_node = link->fromnode;
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from_node = link->fromnode;
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}
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/* Getting required NodeParser object */
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#define CASE_NODE_TYPE(type, T) \
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case type: \
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parser = std::make_unique<T>(graph, depsgraph, material, from_node, link->fromsock); \
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break;
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std::unique_ptr<NodeParser> parser;
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switch (in_node->typeinfo->type) {
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case SH_NODE_BSDF_PRINCIPLED:
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parser = std::make_unique<BSDFPrincipledNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_INVERT:
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parser = std::make_unique<InvertNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MATH:
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parser = std::make_unique<MathNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_MIX_RGB_LEGACY:
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parser = std::make_unique<MixRGBNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_IMAGE:
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parser = std::make_unique<TexImageNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_ENVIRONMENT:
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parser = std::make_unique<TexEnvironmentNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_NOISE:
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parser = std::make_unique<TexNoiseNodeParser>(graph, depsgraph, material, in_node);
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break;
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case SH_NODE_TEX_CHECKER:
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parser = std::make_unique<TexCheckerNodeParser>(graph, depsgraph, material, in_node);
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break;
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switch (from_node->typeinfo->type) {
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CASE_NODE_TYPE(SH_NODE_BSDF_PRINCIPLED, BSDFPrincipledNodeParser)
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CASE_NODE_TYPE(SH_NODE_INVERT, InvertNodeParser)
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CASE_NODE_TYPE(SH_NODE_MATH, MathNodeParser)
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CASE_NODE_TYPE(SH_NODE_MIX_RGB_LEGACY, MixRGBNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_CHECKER, TexCheckerNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_ENVIRONMENT, TexEnvironmentNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_IMAGE, TexImageNodeParser)
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CASE_NODE_TYPE(SH_NODE_TEX_NOISE, TexNoiseNodeParser)
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default:
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CLOG_WARN(LOG_MATERIALX_SHADER, "Unsupported node: %s (%d)", in_node->name, in_node->type);
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CLOG_WARN(LOG_MATERIALX_SHADER,
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"Unsupported node: %s [%d]",
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from_node->name,
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from_node->typeinfo->type);
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return res;
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}
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res = parser->compute();
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res = parser->compute_full();
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return res;
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}
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@ -154,4 +143,14 @@ NodeItem NodeParser::get_input_value(const bNodeSocket &socket)
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return res;
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}
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NodeItem NodeParser::compute_full()
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{
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CLOG_INFO(LOG_MATERIALX_SHADER, 1, "Node: %s [%d]", node->name, node->typeinfo->type);
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NodeItem res = compute();
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if (res.node) {
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res.node->setName(MaterialX::createValidName(std::string(node->name) + "." + socket_out->name));
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}
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return res;
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}
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} // namespace blender::nodes::materialx
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@ -18,20 +18,19 @@ class NodeParser {
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const Depsgraph *depsgraph;
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const Material *material;
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const bNode *node;
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const bNodeSocket *socket_out;
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public:
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NodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node);
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const bNode *node,
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const bNodeSocket *socket_out);
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virtual ~NodeParser() = default;
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virtual NodeItem compute() = 0;
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protected:
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NodeItem create_node(const std::string &mx_category,
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const std::string &mx_type,
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bool noname = true);
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NodeItem create_node(const std::string &mx_category, const std::string &mx_type);
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NodeItem get_input_default(const std::string &name);
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NodeItem get_input_default(int index);
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NodeItem get_input_link(const std::string &name);
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@ -45,6 +44,7 @@ class NodeParser {
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NodeItem get_input_default(const bNodeSocket &socket);
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NodeItem get_input_link(const bNodeSocket &socket);
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NodeItem get_input_value(const bNodeSocket &socket);
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NodeItem compute_full();
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};
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template<class T> NodeItem NodeParser::value(const T &data) const
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@ -63,7 +63,6 @@ DECLARE_PARSER(BSDFPrincipledNodeParser)
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DECLARE_PARSER(InvertNodeParser)
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DECLARE_PARSER(MathNodeParser)
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DECLARE_PARSER(MixRGBNodeParser)
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DECLARE_PARSER(OutputMaterialNodeParser)
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DECLARE_PARSER(TexCheckerNodeParser)
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DECLARE_PARSER(TexEnvironmentNodeParser)
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DECLARE_PARSER(TexImageNodeParser)
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@ -2,19 +2,31 @@
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_parser.h"
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#include "output_material.h"
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namespace blender::nodes::materialx {
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OutputMaterialNodeParser::OutputMaterialNodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node)
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: NodeParser(graph, depsgraph, material, node, nullptr)
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{
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}
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NodeItem OutputMaterialNodeParser::compute()
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{
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NodeItem node = empty();
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NodeItem surface = get_input_link("Surface");
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if (surface) {
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node = create_node("surfacematerial", "material", false);
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node = create_node("surfacematerial", "material");
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node.set_input("surfaceshader", surface);
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}
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return node;
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}
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NodeItem OutputMaterialNodeParser::compute_default()
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{
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return empty();
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}
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} // namespace blender::nodes::materialx
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@ -0,0 +1,22 @@
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "node_parser.h"
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namespace blender::nodes::materialx {
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class OutputMaterialNodeParser : public NodeParser {
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public:
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OutputMaterialNodeParser(MaterialX::GraphElement *graph,
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const Depsgraph *depsgraph,
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const Material *material,
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const bNode *node);
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NodeItem compute() override;
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NodeItem compute_default();
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};
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} // namespace blender::nodes::materialx
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@ -42,7 +42,7 @@ NodeItem TexCheckerNodeParser::compute()
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NodeItem ifequal =
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(modulo_x.floor() + modulo_y.floor()).if_else("==", value(1.0f), value(0.0f), value(1.0f));
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NodeItem res = create_node("mix", "color3", false);
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NodeItem res = create_node("mix", "color3");
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res.set_input("fg", color1.to_color3());
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res.set_input("bg", color2.to_color3());
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res.set_input("mix", ifequal);
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@ -24,7 +24,7 @@ NodeItem TexEnvironmentNodeParser::compute()
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#endif
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NodeItem texcoord = create_node("texcoord", "vector2");
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NodeItem res = create_node("image", "color3", false);
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NodeItem res = create_node("image", "color3");
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res.set_input("file", image_path, "filename");
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res.set_input("texcoord", texcoord);
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return res;
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@ -24,7 +24,7 @@ NodeItem TexImageNodeParser::compute()
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#endif
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NodeItem texcoord = create_node("texcoord", "vector2");
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NodeItem res = create_node("image", "color3", false);
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NodeItem res = create_node("image", "color3");
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res.set_input("file", image_path, "filename");
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res.set_input("texcoord", texcoord);
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return res;
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@ -18,7 +18,7 @@ NodeItem TexNoiseNodeParser::compute()
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NodeItem texcoord = create_node("position", "vector3");
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NodeItem res = create_node("fractal3d", "color3", false);
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NodeItem res = create_node("fractal3d", "color3");
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res.set_input("position", texcoord * scale);
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res.set_input("octaves", detail);
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res.set_input("lacunarity", lacunarity);
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