Daniel Gryningstjerna Dan-Gry
Daniel Gryningstjerna commented on pull request blender/blender#123420 2024-06-19 12:44:56 +02:00
Extensions: split add-ons & extensions into separate preferences

I also feel a bit mixed about this, one the one hand I think it great that the bl_ information or I guess now the manifest information in the top header is almost the same size as before, which…

Daniel Gryningstjerna commented on issue blender/blender#122281 2024-06-14 22:08:45 +02:00
Very simple Node Tools are extremely slow to execute in some cases

This is indeed not an issue with node tools, but a more general issue which is also fairly well known I think. The profile shows two main things:

  • BKE_packedfile_blend_write could probably…
Daniel Gryningstjerna commented on pull request blender/blender#118945 2024-06-06 22:28:02 +02:00
UI: IDSearch Image Thumbnail Tooltips

Could this somewhow still make it into 4.2? This would be so useful to have! Especially when trying to find images in the UV editor or shader editor, where the current thumbnails are way to small…

Daniel Gryningstjerna commented on pull request blender/blender#121795 2024-06-05 16:43:50 +02:00
UI: Make sidebars slightly wider

makes all add-ons made up until now look terrible and harder to read, since there is just so much extra wasted space :(

Hi @DanGry, I don't think that's the case for all add-ons. Those…

Daniel Gryningstjerna commented on pull request blender/blender#121795 2024-06-05 12:52:20 +02:00
UI: Make sidebars slightly wider

Hi @pablovazquez , not a super-big fan of this change to be honest, makes all add-ons mode up until now look terrible and harder to read, since there is just so much extra wasted space :(

Daniel Gryningstjerna commented on issue blender/blender#122380 2024-06-01 21:20:35 +02:00
Polybuild keys assignment contradiction.

Yes, thank you! I just don't use that tool because I keep using wrong keys and get frustrated every time

Same here, to be honest, Polybuild is a completely broken tool and should just be…

Daniel Gryningstjerna opened issue blender/blender#122590 2024-06-01 11:55:44 +02:00
Orbit Gizmo broken
Daniel Gryningstjerna opened issue blender/blender#122281 2024-05-26 16:05:22 +02:00
Very simple Node Tools are extremely slow to execute in some cases
Daniel Gryningstjerna commented on issue blender/blender#122114 2024-05-23 11:36:24 +02:00
Brush Assets: Shortcut to call brush asset shelf popup?

I think B would be a convenient shortcut as well!

Daniel Gryningstjerna commented on pull request blender/blender#118968 2024-05-19 21:54:47 +02:00
WIP: Shift Extrude and Duplicate of meshes and objects

Hope it is still being worked on? Would be nice to make Blender more industri standard like in its controlls.

Daniel Gryningstjerna commented on pull request blender/blender#114545 2024-05-13 12:39:02 +02:00
The SLIM UV unwrap algorithm implementation for Blender 4.x

Very happy to see more updates on this patch! Really looking forward to it! Thanks for all the work Lukasz and Brecht! :)

Daniel Gryningstjerna commented on issue blender/blender#121620 2024-05-09 13:47:27 +02:00
Regression: Weighted Normal + Auto Smooth gives broken shading

There is an option in the modifier dropdown to turn off the pinning. Then the modifier can be reordered however you want. We may want to make this more accessible to, I just want to clarify…

Daniel Gryningstjerna opened issue blender/blender#121620 2024-05-09 13:19:42 +02:00
Weighted Normal + Auto Smooth gives broken shading and can not be fixed after 2f289857af
Daniel Gryningstjerna opened issue blender/blender#121566 2024-05-08 12:03:05 +02:00
Snapping does not work if a objects is used in a booleon modifier even if its disabled
Daniel Gryningstjerna commented on issue blender/blender#121135 2024-04-29 14:47:06 +02:00
Active Element Scales from last active face position if no active vert

Can you confirm that the following line is true, and the pivot point is not random?

I do not think the pivot point is random, but it feels random to the user since there is zero…

Daniel Gryningstjerna commented on issue blender/blender#121135 2024-04-26 19:56:08 +02:00
Active Element Scales from last active face position if no active vert

I can confirm this behavior. After switching Select Mode from face to edge or vertex, the pivot point seems to be at the last selected face when all vertices/edges of that last active face are…

Daniel Gryningstjerna opened issue blender/blender#121135 2024-04-26 16:50:44 +02:00
Active Element Scales from random position if no active vert in some cases
Daniel Gryningstjerna opened issue blender/blender#120744 2024-04-17 16:33:41 +02:00
Shrink/Fatten Even with Alt does not work anymore
Daniel Gryningstjerna commented on issue blender/blender#68502 2024-04-13 13:20:25 +02:00
Outliner Sorting and Dragdrop

Why has this till not been added? Is there anthing blocking design wise?

Daniel Gryningstjerna opened issue blender/blender#120010 2024-03-28 12:51:22 +01:00
Smooth By Angle does not get added to geo-nodes First time with Phyton