- Sweden
- https://www.artstation.com/danielgryningstjerna
-
Blender Enjoyer
- Joined on
2018-10-29
I also feel a bit mixed about this, one the one hand I think it great that the bl_ information or I guess now the manifest information in the top header is almost the same size as before, which…
This is indeed not an issue with node tools, but a more general issue which is also fairly well known I think. The profile shows two main things:
BKE_packedfile_blend_write
could probably…
Could this somewhow still make it into 4.2? This would be so useful to have! Especially when trying to find images in the UV editor or shader editor, where the current thumbnails are way to small…
makes all add-ons made up until now look terrible and harder to read, since there is just so much extra wasted space :(
Hi @DanGry, I don't think that's the case for all add-ons. Those…
Hi @pablovazquez , not a super-big fan of this change to be honest, makes all add-ons mode up until now look terrible and harder to read, since there is just so much extra wasted space :(
Yes, thank you! I just don't use that tool because I keep using wrong keys and get frustrated every time
Same here, to be honest, Polybuild is a completely broken tool and should just be…
I think B would be a convenient shortcut as well!
Hope it is still being worked on? Would be nice to make Blender more industri standard like in its controlls.
Very happy to see more updates on this patch! Really looking forward to it! Thanks for all the work Lukasz and Brecht! :)
There is an option in the modifier dropdown to turn off the pinning. Then the modifier can be reordered however you want. We may want to make this more accessible to, I just want to clarify…
Can you confirm that the following line is true, and the pivot point is not random?
I do not think the pivot point is random, but it feels random to the user since there is zero…
I can confirm this behavior. After switching
Select Mode
from face to edge or vertex, the pivot point seems to be at the last selected face when all vertices/edges of that last active face are…
Why has this till not been added? Is there anthing blocking design wise?