Daniel Gryningstjerna Dan-Gry
Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-23 23:35:17 +02:00
Crash when Bevel + Mark Seam or Sharp

@Dan-Gry : since it also came up in !126560, how do you actually use this properly (just want to understand the feature better).

For example seams: if no edges are marked prior, I…

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 18:07:23 +02:00
Crash when Bevel + Mark Seam or Sharp

Its a shame so few people seems to use this function, its a huge time saver! I just wish it supported more attributes like crease or generic attributes for geometry nodes.

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 18:05:49 +02:00
Crash when Bevel + Mark Seam or Sharp

Wow! So this crash even happens in Blender 2.8, and probable even earlier! Can not believe it has gone unnoticed for at least 5 years!

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 17:38:50 +02:00
Crash when Bevel + Mark Seam or Sharp

Possible fix is up, see !126560 (still need to dig deeper in bevel code for a proper explanation though...)

Awesome! Thank you so much for investigating!

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 12:52:09 +02:00
Crash when Bevel + Mark Seam or Sharp

Hi, thanks for the report. Following steps did not trigger the crash in 4.2/4.3 Could you send crash logs?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#windows Also…

Daniel Gryningstjerna opened issue blender/blender#126511 2024-08-19 16:43:04 +02:00
Crash when Bevel + Mark Seam or Sharp
Daniel Gryningstjerna commented on issue blender/blender#126277 2024-08-14 14:39:21 +02:00
Regression: EEVEE: Bring back the Bloom panel

I think an add-on would be better as well! Then not just bloom could be added as a "quick effect" but things like vignet, chromatic aberration, lensflares, noise, basic color correction and so one…

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-09 22:42:07 +02:00
Navigation Orbit Around Selection not set by default for new users

Yeah, I hope we can get zoom to mouse as well for new users. When I discovered the option a few months ago it was literally a game changer for me lol. Makes no sense not to have it on by default.

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-08 20:19:36 +02:00
Navigation Orbit Around Selection not set by default for new users

🤔 Not sure what programs you guys use being more intuitive this way, any examples?

cinema 4d, zbrush, maya, modo etc

Do not forget 3ds Max as well, it both zoom to the mouse postion…

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-08 12:46:27 +02:00
Navigation Orbit Around Selection not set by default for new users

Zoom to Mouse Postion should probable also be enabled by default, feels like a no brainer.

Daniel Gryningstjerna commented on pull request blender/blender#125675 2024-08-06 23:12:54 +02:00
UI: Color Picker layout rework

Looks really great! Big improvment! Thanks for the work!

Daniel Gryningstjerna commented on issue blender/blender#125991 2024-08-06 23:09:14 +02:00
Add option to delimit selection in uv editor based on existing seams

Thanks for spending time on this Daniel! And for all the other UV design documents, very important stuff! Hope it will get some momentum eventually, feels like the weakest part of Blender by far,…

Daniel Gryningstjerna commented on issue blender/blender#125713 2024-07-31 22:39:55 +02:00
FBX export prints out very inaccurate export times in the consol

Hi @Alaska Could I claim this as a my first issue? It seems like a fairly easy to understand issue and I think would help me learn to navigate blenders source code.

I unfortunately think…

Daniel Gryningstjerna commented on pull request blender/blender#125717 2024-07-31 16:56:11 +02:00
Fix #125713: Incorrect FBX export time printed to console

Wow! That was fast! Thanks for the fix! :)

Daniel Gryningstjerna opened issue blender/blender#125713 2024-07-31 16:12:57 +02:00
FBX export prints out very inaccurate export times in the consol
Daniel Gryningstjerna commented on issue blender/blender#125564 2024-07-29 11:52:19 +02:00
Regression: Soft Shadows with sharp shadows looks worse

Hi, thanks for the report. Can confirm though I don't think this is a bug. Soft shadows has been removed in 4.2. And it is possible to control shadow sharpness from light properties panel:…

Daniel Gryningstjerna opened issue blender/blender#125564 2024-07-28 16:14:05 +02:00
Regression: Soft Shadows when having sharp shadows
Daniel Gryningstjerna commented on issue blender/blender#125546 2024-07-27 23:51:35 +02:00
A.N.T Landscape not available on Blender 4.2

A.N.T Landscape is no longer installed by defualt in Blender 4,2, it can now be found on the Extension Platform: https://extensions.blender.org/add-ons/antlandscape/

Daniel Gryningstjerna opened issue blender/blender#125547 2024-07-27 23:47:30 +02:00
Regression: Make instance real on a curve creates a copy
Daniel Gryningstjerna commented on pull request blender/blender#125244 2024-07-22 19:51:21 +02:00
Experiment: UI: Allow use custom icons

Now, this is epic! 🚀🥳