Daniel Gryningstjerna Dan-Gry
Daniel Gryningstjerna commented on issue blender/blender#127099 2024-09-07 09:10:44 +02:00
Regression: Huge regression in UI performance/responsiveness

There is no point in trying to render your mouse moving areas around at hundreds of FPS if your screen only refreshes at 60.

But the problem is that it only ever reaches 20-30fps, wich feels…

Daniel Gryningstjerna commented on issue blender/blender#127099 2024-09-06 22:22:28 +02:00
Regression: Huge regression in UI performance/responsiveness

Just did a test with 2.83 and 4.2.1 on my system (Win 11

Daniel Gryningstjerna commented on issue blender/blender#127099 2024-09-04 14:49:51 +02:00
Regression: Huge regression in UI performance/responsiveness

You could try to see if you could resize the window of any other programs that uses OpenGL to see if they have lags in responses. If so then it's very likely a driver problem.

No other…

Daniel Gryningstjerna commented on issue blender/blender#127099 2024-09-04 09:44:58 +02:00
Regression: Huge regression in UI performance/responsiveness

Likely to be a windows driver issue. On linux resizing viewport works just fine. On windows I did have some issue previously with other programs where resizing FBOs can get quite slow. Will…

Daniel Gryningstjerna commented on issue blender/blender#127099 2024-09-04 09:40:25 +02:00
Regression: Huge regression in UI performance/responsiveness

Hi, thanks for the report. Compared to 2.83, I can confirm the difference in 2.93+ builds on standard HD monitor with 144Hz refresh rate (and 60 fps set for blender)

in recent build, fps…

Daniel Gryningstjerna opened issue blender/blender#127099 2024-09-03 13:48:44 +02:00
Huge Regression in UI responsiveness
Daniel Gryningstjerna commented on issue blender/blender#126665 2024-08-30 10:08:04 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

One solution for adding more snapping options, while not overwhelming the UI, and making the snapping menu so long, is to make it similar to how most other industri standard 3d softwares displays…

Daniel Gryningstjerna commented on issue blender/blender#126665 2024-08-30 00:54:28 +02:00
New Snap To Grid snaps to "floor"/"visible" 2-dimensional grid only (4.1 was a 3-dimensional grid)

Hi, I personally prefer the new grid behavior since it feels more consistent with the way the other snapping modes work, while fixing a lot of issues that the old grid snapping had. Its also how…

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-23 23:35:17 +02:00
Crash when Bevel + Mark Seam or Sharp

@Dan-Gry : since it also came up in !126560, how do you actually use this properly (just want to understand the feature better).

For example seams: if no edges are marked prior, I…

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 18:07:23 +02:00
Crash when Bevel + Mark Seam or Sharp

Its a shame so few people seems to use this function, its a huge time saver! I just wish it supported more attributes like crease or generic attributes for geometry nodes.

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 18:05:49 +02:00
Crash when Bevel + Mark Seam or Sharp

Wow! So this crash even happens in Blender 2.8, and probable even earlier! Can not believe it has gone unnoticed for at least 5 years!

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 17:38:50 +02:00
Crash when Bevel + Mark Seam or Sharp

Possible fix is up, see !126560 (still need to dig deeper in bevel code for a proper explanation though...)

Awesome! Thank you so much for investigating!

Daniel Gryningstjerna commented on issue blender/blender#126511 2024-08-20 12:52:09 +02:00
Crash when Bevel + Mark Seam or Sharp

Hi, thanks for the report. Following steps did not trigger the crash in 4.2/4.3 Could you send crash logs?: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#windows Also…

Daniel Gryningstjerna opened issue blender/blender#126511 2024-08-19 16:43:04 +02:00
Crash when Bevel + Mark Seam or Sharp
Daniel Gryningstjerna commented on issue blender/blender#126277 2024-08-14 14:39:21 +02:00
Regression: EEVEE: Bring back the Bloom panel

I think an add-on would be better as well! Then not just bloom could be added as a "quick effect" but things like vignet, chromatic aberration, lensflares, noise, basic color correction and so one…

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-09 22:42:07 +02:00
Navigation Orbit Around Selection not set by default for new users

Yeah, I hope we can get zoom to mouse as well for new users. When I discovered the option a few months ago it was literally a game changer for me lol. Makes no sense not to have it on by default.

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-08 20:19:36 +02:00
Navigation Orbit Around Selection not set by default for new users

🤔 Not sure what programs you guys use being more intuitive this way, any examples?

cinema 4d, zbrush, maya, modo etc

Do not forget 3ds Max as well, it both zoom to the mouse postion…

Daniel Gryningstjerna commented on issue blender/blender#126064 2024-08-08 12:46:27 +02:00
Navigation Orbit Around Selection not set by default for new users

Zoom to Mouse Postion should probable also be enabled by default, feels like a no brainer.

Daniel Gryningstjerna commented on pull request blender/blender#125675 2024-08-06 23:12:54 +02:00
UI: Color Picker layout rework

Looks really great! Big improvment! Thanks for the work!

Daniel Gryningstjerna commented on issue blender/blender#125991 2024-08-06 23:09:14 +02:00
Add option to delimit selection in uv editor based on existing seams

Thanks for spending time on this Daniel! And for all the other UV design documents, very important stuff! Hope it will get some momentum eventually, feels like the weakest part of Blender by far,…