David Jeske DavidJeske
  • Joined on 2009-09-10
David Jeske commented on issue blender/blender-addons#53620 2024-05-06 01:30:42 +02:00
FBX Import - Armatures are incorrect

@LuffyTheFox It's important to recognize that FBX does not use "+X" or "-X" bone orientations.

FBX has NO bone axis.

In Maya, bones are visually displayed pointing towards their CHILD