Donovane Donovane
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  • Call me.... Bug finder ! The most guys hated by developer !

  • Joined on 2021-04-03
Donovane commented on issue blender/blender#113839 2023-11-25 07:02:25 +01:00
Eevee Next - Aliased edges on shadows projected from point, spot and area lights

I confirm too for this problem when you have a shadow the border of the shadow are not anti-alliased is really irregular and not smoothed

Donovane opened issue blender/blender#115390 2023-11-25 04:51:22 +01:00
[EEVEE-NEXT] Small texture are not rendered by the distance (Missing precision ?)
Donovane commented on issue blender/blender#114634 2023-11-11 13:45:49 +01:00
Light tree can't sample correctly spotlight with volume (Blender 3.6 / 4.0 / 4.1 All versions of blender)

Now Disable Light tree and you see everything are fixed ;)

Donovane commented on issue blender/blender#114634 2023-11-09 11:33:58 +01:00
Light tree can't sample correctly spotlight with volume (Blender 3.6 / 4.0 / 4.1 All versions of blender)

So as you can see you still have the problem with ligh tree BTW...

Donovane opened issue blender/blender#114634 2023-11-08 16:45:18 +01:00
Light tree can't sample correctly spotlight with volume (Blender 3.6 / 4.0 / 4.1 All versions of blender)
Donovane commented on issue blender/blender#111664 2023-08-29 18:14:58 +02:00
Brush don't want paint in curved surface or any surface when ou are too close of the geometry

Adding rings helps to paint, but it's still a issue.

Temporally is the solution, but a dev solve them don't worry ;)

Donovane commented on issue blender/blender#111664 2023-08-29 18:08:30 +02:00
Brush don't want paint in curved surface or any surface when ou are too close of the geometry

Hum the bug can be come from the textures, i try it by curiosity adding in bump a texture 4096*4096, i can't paint on it anwhere, the tools refuse too paint !

Donovane opened issue blender/blender#111664 2023-08-29 17:50:09 +02:00
[TEXTURE PAINTING] Brush don't want paint in curved surface when ou are too close of the geometry
Donovane commented on pull request blender/blender#108639 2023-06-07 00:54:56 +02:00
EEVEE-Next: Irradiance Cache: Initial Implementation

I saw on the EA videos and the PDF, that the surfels spread randomly and their density increased or decreased depending on the distance from the camera and not aligned in a "Grid" form like a…

Donovane commented on pull request blender/blender#108639 2023-06-06 17:51:17 +02:00
EEVEE-Next: Irradiance Cache: Initial Implementation

Unable to bake in windows due to the error i post a fix in blender.chat :

" @fclem For the fix when blender crash when you try to bake the irradiance in windows with the error message i'll…

Donovane commented on issue blender/blender#105673 2023-03-26 01:43:10 +01:00
EEVEE-Next Screen Space Effects

Thanks for reminding me of this technique. It is quite interesting and I would have considered it if didn't require "real" raytracing. It is still full of interesting ideas for the future GI…

Donovane commented on issue blender/blender#105673 2023-03-25 08:16:49 +01:00
EEVEE-Next Screen Space Effects

Hey @fclem i know you works for the first implémentation of indirect lightning based on "Surfels" (Surface élements).

But are you see the GI Open source by @AMD called "GI-1.0" (https://gpuope