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Jeroen Bakker 61b463d5e4 EEVEE-Next: Planar Probe Pipeline
This PR is contains the initial capture pipeline for planar probes.

It requires work to generate the correct view to capture and to include
the result during ray tracing. These will be developed in a separate PR.

This PR detects if a planar probe is active in the scene. If this is
the case the planar probe pipeline will be activated. During rendering
this is done by querying the depsgraph, during viewport drawing this
is done during sync. If an planar probe is detected and the pipeline
wasn't activated. The pipeline will be activated and the sampling
will be reset to ensure the pipeline is filled with all objects.

Per object the user can set the visibility of the object in planar
reflections.
![image](/attachments/fcfb40f9-f174-491c-bfba-e7f00f49aa1c)

For a reflection plane the resolution and clipping offset can be set.
EDIT: Resolution option was removed because too complex to
implement with the little time we have at the moment.
![image](/attachments/e42ad9ce-8af8-45d1-aa3a-630db1901ad3)

Related to #112966

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: blender/blender#113203
2023-10-08 19:49:58 +02:00
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intern Cleanup: store const events in GHOST's event handling logic 2023-10-08 15:23:40 +11:00
locale I18N: Updated UI translations from weblate/git repo (67dc845a5b11). 2023-10-03 12:14:42 +02:00
release Fix #112018: increase AgX LUT resolution 2023-10-06 10:12:24 +02:00
scripts EEVEE-Next: Planar Probe Pipeline 2023-10-08 19:49:58 +02:00
source EEVEE-Next: Planar Probe Pipeline 2023-10-08 19:49:58 +02:00
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tools Merge branch 'blender-v4.0-release' 2023-10-06 21:48:37 +11:00
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