Erik G. Riebling E-ManAnimates
  • Joined on 2018-09-21
Erik G. Riebling commented on issue blender/blender#107832 2023-05-16 19:58:29 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Alright, that's fair; however, as the glitch seemed to have resolved itself by updating my OS, I can't further contribute any notes to this glitch.I am sorry for any inconveniences I caused.

Erik G. Riebling commented on issue blender/blender#107832 2023-05-14 18:56:46 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

What's really strange is that I can't open Blender at all. Prior to the OS update, I was told I need to update my MacOS to at least version 11.0 to use the alpha of Blender. Now, as you could see…

Erik G. Riebling commented on issue blender/blender#107832 2023-05-14 04:34:18 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

In a cruel twist of irony, updating my computer to 13.3.1 gave me a different message instead. As a result, I can't check the 3.6 build, even if I wanted to. I'm a bi stumped as to what to do next.

Erik G. Riebling commented on issue blender/blender#107832 2023-05-13 19:54:40 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Does it require a MacOS update to version 11.0 or later? If so, then I won't be able to check this until after I make an OS update. I'll let you know when I have it ready to check.

Erik G. Riebling commented on issue blender/blender#107832 2023-05-13 03:11:05 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Well! Switching to OpenGL from Metal fixed the problem in a heartbeat! I'm surprised it worked so well!

With that said, I am wondering if there are any disadvantages for working on OpenGL.…

Erik G. Riebling commented on issue blender/blender#107832 2023-05-13 00:42:26 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Alright, I'm providing the crash report I received. With any luck, maybe there is something that could point you in the right direction?

Erik G. Riebling commented on issue blender/blender#107832 2023-05-13 00:27:37 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

I'm sorry to tell you this, but the error still persists. What's worse is that trying to view it in the Textured mode with the Solid viewport enabled causes the same crash as before. I even…

Erik G. Riebling commented on issue blender/blender#107832 2023-05-12 19:40:13 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Alright then, it is easier for to showcase the problem through a screen recording. I actually have a couple showing the error in action. If you need more information, do let me know.

Erik G. Riebling commented on issue blender/blender#107832 2023-05-12 05:22:10 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

The problem is even worse than I imagined. It extends into trying to view the second UV Map in the UV Editor. If the UV Editor is open with the second UV Map applied to the mesh, then the whole…

Erik G. Riebling commented on issue blender/blender#107832 2023-05-11 19:15:57 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting

Would a screenshot and/or a video recording suffice? I could also give you the crash report I got from my computer if needed.

Anyway, to answer your question regarding the "Textured viewport…

Erik G. Riebling opened issue blender/blender#107832 2023-05-11 08:20:29 +02:00
Crash occurring when a second UV Map is applied to a mesh and texture mode is enabled in the solid viewport setting