Alright, that's fair; however, as the glitch seemed to have resolved itself by updating my OS, I can't further contribute any notes to this glitch.I am sorry for any inconveniences I caused.
What's really strange is that I can't open Blender at all. Prior to the OS update, I was told I need to update my MacOS to at least version 11.0 to use the alpha of Blender. Now, as you could see…
In a cruel twist of irony, updating my computer to 13.3.1 gave me a different message instead. As a result, I can't check the 3.6 build, even if I wanted to. I'm a bi stumped as to what to do next.
Does it require a MacOS update to version 11.0 or later? If so, then I won't be able to check this until after I make an OS update. I'll let you know when I have it ready to check.
Well! Switching to OpenGL from Metal fixed the problem in a heartbeat! I'm surprised it worked so well!
With that said, I am wondering if there are any disadvantages for working on OpenGL.…
Alright, I'm providing the crash report I received. With any luck, maybe there is something that could point you in the right direction?
I'm sorry to tell you this, but the error still persists. What's worse is that trying to view it in the Textured mode with the Solid viewport enabled causes the same crash as before. I even…
Alright then, it is easier for to showcase the problem through a screen recording. I actually have a couple showing the error in action. If you need more information, do let me know.
The problem is even worse than I imagined. It extends into trying to view the second UV Map in the UV Editor. If the UV Editor is open with the second UV Map applied to the mesh, then the whole…
Would a screenshot and/or a video recording suffice? I could also give you the crash report I got from my computer if needed.
Anyway, to answer your question regarding the "Textured viewport…