Evan Wilson EAW
  • Joined on 2019-06-09
Evan Wilson commented on issue blender/blender#105333 2023-03-01 10:03:32 +01:00
Noticed Major Issue with Holdout in blender

Thank you for the report.

Holdout 'subtracts' the objects, therefor you have to use 'add' and not 'normal' to put them back together.

At least this is how it must be done in Blender's…

Evan Wilson commented on issue blender/blender#104997 2023-02-21 06:42:09 +01:00
Grease Pencil color blending broken in viewport

Hi @Fen-12, I am not able to reproduce the issue.

Can you please upload a Blend file where only painting a stroke is required?

Evan Wilson commented on pull request blender/blender#104742 2023-02-15 10:44:34 +01:00
Fix #104034 Remove clamping for the RGB to HSL

I can imagine this is from the past where all colors where encoded as bytes.

I was curious so I checked: it was added in 06de5be90e as a fix for #39228, "HSL color wheel shows all white in…

Evan Wilson commented on issue blender/blender#104652 2023-02-12 17:11:53 +01:00
Regression: UV Face Dots randomized

I can confirm.

Evan Wilson commented on issue blender/blender#104554 2023-02-11 12:46:22 +01:00
32 bit Float Image Different Value In 3D Viewport And Image Editor

The 3d viewport and the image editor have different values with 32 bit float images unless you change the image color space to any other but non-color

I think rewording this sentence as below…

Evan Wilson commented on issue blender/blender#104554 2023-02-11 12:42:21 +01:00
32 bit Float Image Different Value In 3D Viewport And Image Editor

I followed exactly the steps as shown in the second video (Texture Paint, Displacement, 32 bit image, Flat Shading...)

But still, I couldn't replicate the video.

Perhaps some…