Thank you for the report.
Holdout 'subtracts' the objects, therefor you have to use 'add' and not 'normal' to put them back together.
At least this is how it must be done in Blender's…
Hi @Fen-12, I am not able to reproduce the issue.
Can you please upload a Blend file where only painting a stroke is required?
I will note that the manual still has UV Map as a conversion type:
Perha…
I can imagine this is from the past where all colors where encoded as bytes.
I was curious so I checked: it was added in 06de5be90e as a fix for #39228, "HSL color wheel shows all white in…
The 3d viewport and the image editor have different values with 32 bit float images unless you change the image color space to any other but non-color
I think rewording this sentence as below…
I followed exactly the steps as shown in the second video (Texture Paint, Displacement, 32 bit image, Flat Shading...)
But still, I couldn't replicate the video.
Perhaps some…