Evan Wilson EAW
  • Joined on 2019-06-09
Evan Wilson commented on pull request blender/blender#117885 2024-02-07 17:34:17 +01:00
Compositor: Implement per-node execution time report

Just a few grammar/spelling things I noticed in the comments. :)

Evan Wilson commented on pull request blender/blender#117885 2024-02-07 17:34:16 +01:00
Compositor: Implement per-node execution time report

Cerate->Create

Evan Wilson commented on pull request blender/blender#117885 2024-02-07 17:34:16 +01:00
Compositor: Implement per-node execution time report

infos->info

Evan Wilson commented on pull request blender/blender#117885 2024-02-07 17:34:15 +01:00
Compositor: Implement per-node execution time report

break->broken

Evan Wilson commented on issue blender/blender#111541 2023-08-28 07:48:19 +02:00
Tiled Compositor: Lens Distortion node outputs black pixel at edge

From testing, this only occurs with the tiled compositor. Full Frame compositor doesn't have the black pixels.

Evan Wilson commented on pull request blender/blender#111282 2023-08-19 02:23:29 +02:00
Compositor: Refactor Add menu

‘ CompositorNodeSceneTime’ and ‘ CompositorNodeTime’ are both listed twice.

Evan Wilson commented on issue blender/blender#111136 2023-08-15 18:34:31 +02:00
Subsurface scatering does not indirectly affect diffuse.

Not a full triaging due to time constraints, but noting that shadow calculation is involved, as unchecking Cast Shadow under the light settings will make the diffused squares reflect light.

Evan Wilson commented on issue blender/blender#82094 2023-08-15 04:41:04 +02:00
VSE: Differences in byte vs float color processing with some blend modes

@Ha_Lo Playing around with your file on the frame in the screen shot reveals another issue: As far as I can tell, the blending mode is applied to the entire area before cropping, which is why the…

Evan Wilson commented on pull request blender/blender#110621 2023-08-07 22:02:48 +02:00
Sculpt: Improve PBVH draw performance for meshes

It appears that it was: scol[3] = unit_float_to_ushort_clamp(mcol2->a * (1.0f / 255.0f)) prior to that commit.

Source: https://archive.blender.org/developer/D15428

Evan Wilson closed issue blender/blender#110607 2023-07-30 05:45:56 +02:00
Flame is transparent together with the background
Evan Wilson commented on issue blender/blender#110607 2023-07-30 05:45:54 +02:00
Flame is transparent together with the background

This is actually a limitation of PNG files themselves. Blender's render engines, including Cycles, output associated (premultiplied) alpha. The PNG specification states that PNG files use…

Evan Wilson closed issue blender/blender#110594 2023-07-30 05:25:11 +02:00
Make an option to distribute memory on gpu across pcie
Evan Wilson commented on issue blender/blender#110594 2023-07-30 05:25:09 +02:00
Make an option to distribute memory on gpu across pcie

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information…

Evan Wilson closed issue blender/blender#110614 2023-07-30 05:19:49 +02:00
Solve camera motion error Blender 3.3
Evan Wilson commented on issue blender/blender#110614 2023-07-30 05:19:46 +02:00
Solve camera motion error Blender 3.3

Hello @Ahmed-Mohammed-Abd-El-Sabour

If you change the graph editor to the dopesheet, you can see that there is only one track that is continuous between the 2 keyframes: Track 17. You need 7…

Evan Wilson commented on issue blender/blender#110369 2023-07-23 14:07:15 +02:00
Frequently cannot click motion tracking marker's corner to resize

My OS is Windows 11 pro but for some reason the Help > Report a Bug feature mistakenly put "Windows-10-10.0.22621-SP0 64 Bits" in the ticket. anyway probably trivial detail.

Microsoft, for…

Evan Wilson commented on issue blender/blender#110384 2023-07-23 01:21:31 +02:00
compositor rgb curve node is modifying the alpha channel.

Perhaps the bug is that if the colour channels are negative, then the alpha over node doesn't respect the alpha's value? Alpha 0 should mean the alpha over uses the background completely, …

Evan Wilson commented on issue blender/blender#110384 2023-07-23 01:17:29 +02:00
compositor rgb curve node is modifying the alpha channel.

Additionally, you generally need the curve to be extend extrapolated for correct results on the RGB channels. So setting it to Extend horizontal isn't possible.

Ah yes, I was only just…

Evan Wilson commented on issue blender/blender#110384 2023-07-22 22:58:38 +02:00
compositor rgb curve node is modifying the alpha channel.

The curve node isn't modifying the alpha channel. Looking at the output of the curve node alone (by right-clicking the alpha section in the Image Viewer window), you can see that Alpha is still…

Evan Wilson commented on issue blender/blender#110384 2023-07-22 21:29:52 +02:00
compositor rgb curve node is modifying the alpha channel.

Thank you for the report @3di.

The curve node is set to Extend Extrapolated. The line continues straight, making the color at X=0 negative, instead of 0 as expected. Background of 1.0 white…