Ok I see what you are doing.
Note that by adding the
AgX -
prefix, the looks won't show up under AgX Log, Guard Rail, ect.
But this doesn't sound ideal. I would like AgX Log
and `Guard…
@brecht @pablovazquez I want to get some comfirmation, is there another dev in charge of the UI that can help with the Filmic Looks' view-based filtering? I honestly have no idea how to change the…
So I think that simply adding AgX to the View Transforms is better than outright replacing Filmic. It's not like we've got that many options to choose from right now anyway.
Not sure what we…
Adding back Filmic to the view transform menu was requested by Brecht, I believe the idea is to have old .blend files being kept completely the same as before, to make it able to auto select…
I made AgX False Color completely from scratch, with our previous conversation about False Color in mind. Specifically, previous False Color has some problem with the luminance coefficients being…
It is actually intensional, the intension of false color in the first place is to posterize for better visualization of different ranges.
Or if we can delay it to 4.0 or some version where we can drop some backwards campatibility, in that case we can just drop the support for Filmic Looks. It's not that the new contrast looks are…
Just for the record, AgX is perfectly ready in my view point, the only thing I am waiting for is the code change that Brecht mentioned, so that we can bring back Filmic Looks. After that, at least…
Standard while using the AgX config does is very slightly less precise than in Vanilla Blender
It's not "less precise", I have already mentioned before but again, it's a design decision…
- Change OCIO config so view transforms go to an intermediate color space (
cie_xyz_d65_interchange
) rather than directly to the final color space.
I thought about doing this when making the…
Just want to mention I reported the exact same thing months ago, nobody even cared. Not sure why it's suddenly fixed.
Tester has reported posterization in wider gamut after the matrix commit. Will revert it.
I tried some method to minimize the precision error, now the error should be extremely small. Welcome testing.
The 2.2 EOTF is already out of the LUT. Remapping before and after the LUT is already there as well, I decided not to use the log 2 curve because people reported the log 2 curve caused a shift of…
I don't understand how it can be both exactly the same as standard in the [0.0, 1.0] range, and still give significantly different Hex colors which are always within the [0.0, 1.0] range.
Agai…
It's not clear to me what Guard Rail does and what its purpose is, the name or description does not make it clear to me.
Guard Rail's design principal is to keep the valid range of [0.0, 1.0]…
I just added a hack to compensate for Guard Rail sRGB's chroma lost from LUT precision. Plus added back the Legacy Standard
, the issue reguarding that should be over now.