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Transparent 3D viewport issue
I've tested a brand new blender build with Zink and everything seems to be working with that Mesa MR.
Transparent 3D viewport issue
I dug in some more today and also found a Zink bug causing us to ignore EGL_EXT_present_opaque
. With that fixed and the blender fix, I think we should be good to go: https://gitlab.freedesktop.or…
Transparent 3D viewport issue
I got a ping about this over on the Mesa side (https://gitlab.freedesktop.org/mesa/mesa/-/issues/11007). This reproduces on not only nouveau drivers but also with Zink+ANV. Digging into things…