Block a user
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms
Thank you for your work. I hope for a short term solution
Fernando Utreras
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms
Thank you for your hard work!!
Very interesting findings. In fact 0/0 (Nan) should always be checked before processing in a programing environment.
Really appreciate your professional work!
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms
I am waiting for a positive solution
Thanks
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms
The answer from TrueVfx
"Hi Futreras,
This is a Blender bug unfortunately. Metal on GPU currently has some issues with complex shaders. If using CPU or switching from Metal to none in…
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms
Hi again.
There is no SVM limit or similar message in terminal, in fact there is no error message. Terrain objects appears black (no texture) in GPU render, CPU render works.
TrueTerrain 5 bug Mac Silicon M1 max M2 max Gpu render with metal fails