Fernando-Utreras
  • Joined on 2024-08-26
Fernando-Utreras commented on issue blender/blender#126799 2024-08-30 18:08:47 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

Thank you for your work. I hope for a short term solution

Fernando Utreras

Fernando-Utreras commented on issue blender/blender#126799 2024-08-29 18:14:04 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

Thank you for your hard work!!

Very interesting findings. In fact 0/0 (Nan) should always be checked before processing in a programing environment.

Really appreciate your professional work!

Fernando-Utreras commented on issue blender/blender#126799 2024-08-28 20:31:07 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

I am waiting for a positive solution

Thanks

Fernando-Utreras commented on issue blender/blender#126799 2024-08-27 01:00:43 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

The answer from TrueVfx

"Hi Futreras,

This is a Blender bug unfortunately. Metal on GPU currently has some issues with complex shaders. If using CPU or switching from Metal to none in…

Fernando-Utreras commented on issue blender/blender#126799 2024-08-27 00:48:17 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

Hi again.

There is no SVM limit or similar message in terminal, in fact there is no error message. Terrain objects appears black (no texture) in GPU render, CPU render works.

Fernando-Utreras opened issue blender/blender#126799 2024-08-26 20:29:01 +02:00
TrueTerrain 5 bug Mac Silicon M1 max M2 max Gpu render with metal fails