• Joined on 2024-06-14
Garry-3 commented on issue blender/blender#123299 2024-07-18 08:32:32 +02:00
EEVEE Next : Light Path node Is Glossy Ray cannot distinguish between diffuse material and glossy material.

Is this issue being addressed? This is very important for stylized rendering

Garry-3 commented on issue blender/blender#123299 2024-07-03 03:26:48 +02:00
EEVEE Next : Light Path node Is Glossy Ray cannot distinguish between diffuse material and glossy material.

This is a known limitation. The Light Path node is only partially supported in EEVEE.

Is Glossy Ray is always true for Plane and Sphere probes (including the World probe). `Is…

Garry-3 commented on issue blender/blender#123639 2024-06-24 03:45:22 +02:00
I can't see bones

You can find them from the icon in the upper right corner, You need to learn more about blender operations

Garry-3 commented on issue blender/blender#123347 2024-06-18 04:54:27 +02:00
NormalMap-Node UV-Map bug?

This should not be a bug. Switching UV for normal maps only changes its tangent space. If you need to switch UV maps in the material, you need to add a UV map node to connect to the vector of the…

Garry-3 commented on issue blender/blender#123314 2024-06-18 03:11:13 +02:00
Objects disappeared, still present in outliner, all there when exported as fbx

This is the function of Blender. Press " / " to display only the current object, press again to restore it

Garry-3 commented on issue blender/blender#123314 2024-06-18 03:09:28 +02:00
Objects disappeared, still present in outliner, all there when exported as fbx

Try pressing the button " / "

Garry-3 opened issue blender/blender#123299 2024-06-17 09:57:48 +02:00
EEVEE Next : Light Path node Is Glossy Ray cannot distinguish between diffuse material and glossy material.