The viewport is uneffected. Is this what you're observing?
Indeed, I was used to previewing it in the viewport, thanks for clarifying it fellas 👍
Just a heads up, I haven't been able to reproduce this in Cycles yet, so im guessing this is just the way volumetrics are layered in EEVEE Next
<img width="775" alt="image" src="attachments/819d…
There are other things that may benefit from removing from undo stacks, for example - pick shortest path. Say, you made bevel on some edges and you want to make the same bevel on some other…
A point of not undoable 3dcursor is to prioritize the selection undo
Oh, that does make sense, though I'd argue this kind of priority could be dynamic, maybe in object mode it could be…
Moving the 3D cursor is registered as a move action, but undo/redo does not apply to it
This is intentional since undoable 3d cursor makes no sence - it is has a user defined position…
Disabled all my addons and the subdivision gets registered, I should've seen this coming, my bad. #69550 is/should be related to this undo history too
This registers as undo just fine for me. (You will need to be in object mode) Undo does work, but if you do another action like move, if you undo that action the modifier will be removed as if…
Just to add up, the AO pass was an example, all passes are affected by this issue, EEVEE Next is just around the corner but I thought of reporting this in case it happens in it too 👍
Would you mind explain what could this actually mean? I feel like it still wouldn't justify not clamping the scale values to the min/max range.
For some reason, instead of clamping the values,…
This is reproduced without constraints, so I've edited the report. Still not sure if this is the expected behavior.
I thought it was a normal behavior, but what got me is that the constraint…