Hannes Loeschke Ha_Lo
  • Joined on 2023-07-20
Hannes Loeschke created branch vse_strip_colormanage in Ha_Lo/blender 2023-08-06 21:53:05 +02:00
Hannes Loeschke created repository Ha_Lo/blender 2023-08-02 09:47:19 +02:00
Hannes Loeschke commented on issue blender/blender#82094 2023-08-02 08:27:12 +02:00
VSE: Differences in byte vs float color processing with some blend modes

@Ha_Lo I am not sure what I should expect in "similar scenario". Sequencer template already uses sRGB space for movies and processing.

I should have been more specific. By default both…

Hannes Loeschke commented on issue blender/blender#82094 2023-08-01 23:38:38 +02:00
VSE: Differences in byte vs float color processing with some blend modes

I'm not sure if this is the same issue but might be related:

System Windows 11 RTX 4060 Laptop GPU

Blender using Version 3.6.0 (2023-06-27)

Steps to reproduce

  • using…
Hannes Loeschke commented on issue blender/blender#110635 2023-07-31 21:24:52 +02:00
VSE: confusing strip color manipulation

Multiplication with and without affecting alpha are used for number of different goals. Adjusting exposure by simple multiplication I think would be OK in linear colorspace, but for sRGB footage…

Hannes Loeschke commented on issue blender/blender#110635 2023-07-31 09:58:16 +02:00
VSE: confusing strip color manipulation

Looks like it uses a simple approach of multiplying all imbuf channels in source/blender/sequencer/intern/render.cc:

Yes. I tried to track down any reason for that. I cannot find a…

Hannes Loeschke opened issue blender/blender#110635 2023-07-30 22:04:52 +02:00
VSE: confusing strip color manipulation