Hannes Loeschke Ha_Lo
  • Joined on 2023-07-20
Hannes Loeschke commented on issue blender/blender#126472 2024-08-20 16:43:58 +02:00
VSE: Very slow export time of retimed video strips

Currently rendering a video with 4K footage and retimed sections.

Normal footage renders about 2 frames/sec at about 30% CPU Retimed footage shoots CPU to 100% and takes 2..3 sec per frame

Hannes Loeschke pushed to main at Ha_Lo/blender 2023-11-10 11:25:21 +01:00
73f1c569ae Merge branch 'main' of projects.blender.org:blender/blender
672f14fee5 Cleanup: Make format
cda624032d Merge branch 'blender-v4.0-release'
821060f75a Fix #114686: Cannot execute node tool operators
cf41153798 Docs: include cls in bpy.utils.unregister_class
Compare 2907 commits »
Hannes Loeschke commented on issue blender/blender#112431 2023-09-18 23:14:02 +02:00
Weird VSE crash

Looks like the file contains some kind of invalid nesting. I can trace the crash to a stack overflow while rendering the strip ind render.cc. For some reason do_render_strip_uncached in…

Hannes Loeschke commented on issue blender/blender#112267 2023-09-18 16:15:37 +02:00
Color > Multiply doesn't multiply alpha channels

@ChengduLittleA I don't think simply reverting is a good idea.

Using the color mulitply to basically clip the transparency gradient created by the glow effect is what I'd consider a hack,…

Hannes Loeschke commented on issue blender/blender#112267 2023-09-12 21:11:43 +02:00
Color > Multiply doesn't multiply alpha channels

Well it doesn't necessarily do that. If you use replace blend mode for exampe. Also the Opacity property does not change the image of the strip, but rather modifies how strips are…

Hannes Loeschke commented on issue blender/blender#112267 2023-09-12 17:51:48 +02:00
Color > Multiply doesn't multiply alpha channels

Well it doesn't necessarily do that. If you use replace blend mode for exampe. Also the Opacity property does not change the image of the strip, but rather modifies how strips are blended.

F…

Hannes Loeschke commented on issue blender/blender#112267 2023-09-12 13:53:16 +02:00
Color > Multiply doesn't multiply alpha channels

@RelyGFX How exaclty does this tie into your workflow?

@ChengduLittleA As discussed in the initial issue: to multiply the alpha there's the alpha factor of the blend mode so another…

Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-25 11:03:59 +02:00
66bce73f48 Merge remote-tracking branch 'blender/main'
4462100cee GPv3: Delete channels
0094bf8357 Remove debug printf committed by accident
4c0ef81926 Fix frame-rate display using times from previous playback
2c587e31dd Fix error in frame-rate display check
Compare 180 commits »
Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-18 08:06:56 +02:00
063a8013ae Merge remote-tracking branch 'blender/main'
accc80c73b CMake: blender_lite no longer caches values for other platforms
0fb4c107db Makefile: remove "make authors"
dbe0f0cfe0 Gitea: add note that developers must opt-out of inclusion in AUTHORS
74b4bb7c4c Doc: correct code-comment
Compare 43 commits »
Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-17 13:13:10 +02:00
b4dab5ac6a Merge remote-tracking branch 'blender/main'
33718b2d75 Fix #111165: Regression: Blender Crashes On Scene Switch
53396816e4 Vulkan: Make Polyline Shaders Vulkan Compatible
a99cccaff8 Fix (unreported) WM 'foreach_id' code skipping unpinned_scene pointer.
826ebccb42 Cleanup: Make format
Compare 224 commits »
Hannes Loeschke commented on issue blender/blender#82094 2023-08-16 10:18:20 +02:00
VSE: Differences in byte vs float color processing with some blend modes

@EAW I didn't want to dive that deep into the code for a simple start project but looks like I will have to. There are obviosly differences in the implementation of the byte an float workflow.…

Hannes Loeschke commented on issue blender/blender#110976 2023-08-11 12:41:53 +02:00
VSE: Artifacts in histogram (NVIDIA)

Can confirm the glitch on Blender 3.6.1 NVidia RTX 4060 536.99 (updated Studio drivers yesterday)

Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-10 10:42:01 +02:00
fd67f40f45 Merge remote-tracking branch 'blender/main'
10615e98bc Revert white-space edit from cc95c02a89
cc95c02a89 Fix building WITH_OPENGL_BACKEND=OFF
ea10e601fd Cleanup: use _get() suffix for GHOST/Wayland methods
23cd37de25 Cleanup: redundant checks
Compare 21 commits »
Hannes Loeschke created pull request blender/blender#110984 2023-08-09 22:06:12 +02:00
WIP: VSE: Fix for issue #110635, strip color multiplication affecting alpha channel
Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-09 22:04:21 +02:00
0ff8bf549a VSE: Fix for issue #110635, strip color multiplication affecting alpha channel
Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-09 21:14:50 +02:00
262b67d61d Fix Weld modifier generating invalid mesh
375a7b6bb5 Fix (unreported) LSAN suppression list removing almost all (valid!) errors.
a37ff68334 Fix (partially) wrong RNA path for 'ViewShading' data.
2afdc15709 Build: patch OSL to avoid duplicate symbols in static libraries
15124fe490 GPU: Avoid silent errors during shader compilation
Compare 50 commits »
Hannes Loeschke pushed to main at Ha_Lo/blender 2023-08-08 17:36:50 +02:00
983ff8e616 GPU: Framebuffer: Add multi viewport support
e1b1b2a8b4 Fix (unreported) collection 'readfile' expand incorrect assertion.
5dfd3e3c28 Fix (unreported) missing handling of ViewLayer IDProperties in foreach_id code.
1bcf31a874 Color management: Refactor OCIO config to be CIE XYZ I-E based
b880485492 Nodes: add Floored Modulo mode to Math nodes
Compare 183 commits »
Hannes Loeschke pushed to vse_strip_colormanage at Ha_Lo/blender 2023-08-08 17:36:13 +02:00
241a17c81d GPU: Framebuffer: Add multi viewport support
28e177532c Fix (unreported) collection 'readfile' expand incorrect assertion.
693e18372b Fix (unreported) missing handling of ViewLayer IDProperties in foreach_id code.
87601f9420 Color management: Refactor OCIO config to be CIE XYZ I-E based
ca86c023c6 Nodes: add Floored Modulo mode to Math nodes
Compare 43 commits »
Hannes Loeschke commented on issue blender/blender#82094 2023-08-07 20:03:39 +02:00
VSE: Differences in byte vs float color processing with some blend modes

Adding an extened test file.

Timeline automates switches through blend modes

Color blocks are kept in byte buffer, Blocks on the left use convert to float

Sections switch color…

Hannes Loeschke pushed to vse_strip_colormanage at Ha_Lo/blender 2023-08-06 21:53:05 +02:00
904d8db01b colormanagement.cc:
5d2e351baf EEVEE-Next: Irradiance Grid Compositing
5ac026c23a EEVEE-Next: Irradiance Volume validity weighting
8b8fe49d34 License headers: add SPDX-FileCopyrightText
845a5146e7 Cleanup: avoid term '_len' for buffer size
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