Hadrien HadrienBrissaud
Hadrien commented on pull request blender/blender#127882 2024-09-20 02:59:35 +02:00
Fix #127825: Do Not Clear Recent Item If File Not Found

I think this opacifies things a bit. "Unable to open file" could be because the file is corrupted (happened to me a couple days ago when my workstation crashed in the middle of a save) or some…

Hadrien commented on pull request blender/blender#127667 2024-09-19 11:57:28 +02:00
UI: Nodes: Remove some snapping options

This PR is marked as WIP so it's far from landing.

Ok, I understand. Thanks for clarifying.

Is there a design for scale snapping? It's not obvious to me what should happen.

Hadrien commented on pull request blender/blender#127667 2024-09-18 22:21:54 +02:00
UI: Nodes: Remove some snapping options

The effort to fix this feature to work properly would be better spent in improving the existing grid alignment/snapping and adding snapping while scaling the nodes (currently nonexistent).

Tha…

Hadrien commented on pull request blender/blender#127667 2024-09-17 10:19:27 +02:00
UI: Nodes: Remove some snapping options

Thanks for clarifying. I use this snapping mode exclusively because the node contents & sockets are not aligned with the grid (as you know), so more often than not they don't line up. If this…

Hadrien commented on pull request blender/blender#127667 2024-09-16 15:19:33 +02:00
UI: Nodes: Remove some snapping options

I'm not sure I understand the goal, is snapping to other nodes being removed ?

Hadrien created repository HadrienBrissaud/blender-manual 2024-09-11 16:56:55 +02:00
Hadrien commented on pull request blender/blender#126340 2024-08-15 02:06:49 +02:00
UI: Show Splash Version Text in White

Alright I did not suspect this level of doctoring. Don't mind me then !

Hadrien commented on pull request blender/blender#126340 2024-08-15 00:52:09 +02:00
UI: Show Splash Version Text in White

Isn't this very dependent on the actual splash image? why not use the same strategy as viewport text, ie shadowed/outlined text?

Hadrien commented on pull request blender/blender#126334 2024-08-15 00:46:18 +02:00
UI Test: Allow Changing Editor Outline Width

I would be glad for this particular thing to be decoupled from line width. It's specific enough to warrant special handling imho, and what really matters about it isn't really the visible outline,…

Hadrien commented on pull request blender/blender#126316 2024-08-14 22:13:57 +02:00
Geometry Nodes: Node tools soft selection and sculpt mask support

If this is meant to be more unified with edit mode, how about unifying the nomenclature for both? right now the term "proportional editing" is used throughout Blender, but it is tied to the…

Hadrien commented on pull request blender/blender#123431 2024-06-19 16:01:43 +02:00
Fix: VSE timeline strip outline readability

@HadrienBrissaud I guess alternative could be to not add a pixel gap, but instead "reverse" the order of outline/border. I.e. instead of bright selected outline and inset dark edge in it,…

Hadrien commented on pull request blender/blender#123431 2024-06-19 14:20:11 +02:00
Fix: VSE timeline strip outline readability

In the first capture it looks great, but I think when viewed from afar it kinda gives the wrong idea, like there might be an actual gap there. At this scale, the 1px gap might correspond to 2 or 3…

Hadrien commented on pull request blender/blender#121981 2024-06-07 13:31:13 +02:00
Nodes: new interactive operator to slide nodes

I like the V+click approach much more, this way it seems more deliberate. However, since it now requires a click, the pointer positioning needs to be much more accurate because you have to…

Hadrien commented on pull request blender/blender#122576 2024-06-05 13:25:40 +02:00
VSE: Rounded corners for timeline strips

Aesthetically, it's also a little strange to have many varying degrees of "roundness" depending on the strip's horizontal size (although this happens only when zoomed out)

@HadrienBrissa…

Hadrien commented on pull request blender/blender#122576 2024-06-03 10:17:51 +02:00
VSE: Rounded corners for timeline strips

A lot of work seems to have gone into this, but to be frank all I see this brings is ambiguity as per strips' start and end frames. It also comes with some issues and uncertainties (such as how to…

Hadrien commented on pull request blender/blender#122576 2024-05-31 23:37:15 +02:00
VSE: Rounded corners for timeline strips

I have not seen what this looks like yet, but rounded corners on VSE strips were tested some years ago (by Psy-Fi I think) and if my memory serves right, the concern was that start and end frames…

Hadrien commented on pull request blender/blender#122494 2024-05-31 00:09:13 +02:00
Nodes: Add Root operation to math node (all Editors)

Should accessibility not take precedence here? it is also possible to subtract a number by adding the opposite of that number, to divide a number by multiplicating with the reciprocal of the…

Hadrien commented on pull request blender/blender#122120 2024-05-23 00:31:47 +02:00
UI: Draw Outliner Lines Wider If Collection Has Color

Wider "collection lines" have been on my mind for a while, so I can get behind this change- but I'm not sure about the condition? The line communicates hierarchy and is relevant whether or not the…

Hadrien commented on pull request blender/blender#121981 2024-05-21 19:27:28 +02:00
Nodes: new interactive operator to slide nodes

The crash situation is fixed, and so is the issue with frames. Some nodes are still not responding : anywhere there's a group input node or a named attribute node it seems to break the…

Hadrien commented on pull request blender/blender#121981 2024-05-21 05:27:18 +02:00
Nodes: new interactive operator to slide nodes

I tried using the operator on my tree generator nodetree, which is quite big, but the build crashes after about three seconds on opening the file, whatever I do. I'm not sure how to work around…