This Problem happens again in Blender 4.3 . Blender 4.2 is ok.
Is this resolved? I'm getting the same bug on 4.2 LTS and 4.3.0 Alpha.
Do you get crash?
tested on RTX 4070 TI , did not crash. from windows task manager I checked : changing Light Probe Volume Pool from 16MB to 1GB changes 1.4/12 GB VRAM to 3.3/12 GB VRAM. so on GTX 850M with 2 GB…
I updated GPU driver and still crashes. it happen in every scene. I attached a video of crash and also crash log file. thank you.
also I will test on my another system with better GPU (RTX…
The error in the log.
`ERROR (gpu.debug): EEVEE > negZ_view > Deferred.Opaque > Shadow : Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory…
Well I cannot repro the crash for "open this file and switch between solid view and render view several times (more than 2 times) ", so cannot confirm THIS report as a whole, the other two I…
could you open a separate report for these though (not sure if this is really the same issue)
I think all of these issues trigger when there is many lights and I think the number is more than…
also entering render view with provided file then trying to render will crash.(it render normally if you not enter render view) entering render view then try to switch between 3d view editor and…
I can only get the shadow buffer full message as well 🤔. Could you try latest 4.3?
Still crashes
Additional testing: Still crashes on 15b5651712d2, so not a (very) recent regression. Turning shadows off has zero effect and the file can still randomly crash upon entering rendered view.…