Harley Acheson Harley
  • Joined on 2010-03-07
Harley Acheson deleted branch Revert104438 from Harley/blender 2023-02-19 19:28:21 +01:00
Harley Acheson pushed to main at blender/blender 2023-02-19 19:28:19 +01:00
e1e2dae317 Revert 104438: Windows Spanning Multiple Monitors
Harley Acheson merged pull request blender/blender#104956 2023-02-19 19:28:18 +01:00
Revert 104438: Windows Spanning Multiple Monitors
Harley Acheson created pull request blender/blender#104956 2023-02-19 19:12:40 +01:00
Revert 104438: Windows Spanning Multiple Monitors
Harley Acheson created branch Revert104438 in Harley/blender 2023-02-19 18:40:35 +01:00
Harley Acheson pushed to Revert104438 at Harley/blender 2023-02-19 18:40:35 +01:00
aac47d25bc Revert 104438: Windows Spanning Multiple Monitors
e61566137b Merge branch 'blender-v3.5-release'
46e13cf8a5 Fix #104817: Camera lens gizmo out of sync when navigating via gizmos
cc4587a9b4 Merge branch 'blender-v3.5-release'
5cd2be7d54 Fix #104806: Graphical glitches in VSE timeline region
Compare 10 commits »
Harley Acheson commented on issue blender/blender#104891 2023-02-17 21:31:01 +01:00
Render window clipped, render frame incorrect

I can confirm that it was fixed in main, but I believe this fix should also be in blender-v3.5-release due to…

Harley Acheson commented on issue blender/blender#104891 2023-02-17 20:40:47 +01:00
Render window clipped, render frame incorrect

Not seeing the window position issue in main now.

Harley Acheson closed issue blender/blender#104816 2023-02-17 20:18:23 +01:00
Windows, Stuck at monitor 1 in maximized status
Harley Acheson commented on issue blender/blender#104816 2023-02-17 20:18:21 +01:00
Windows, Stuck at monitor 1 in maximized status

Closing with this commit: blender/blender#104848/commits

Harley Acheson commented on issue blender/blender#104891 2023-02-17 20:15:11 +01:00
Render window clipped, render frame incorrect

Yes, this is probably a duplicate of blender/blender#104816

I have a fix, blender/blender#104848 committed a few minutes ago.

Harley Acheson deleted branch HiddenTitlebar from Harley/blender 2023-02-17 20:11:58 +01:00
Harley Acheson pushed to main at blender/blender 2023-02-17 20:11:56 +01:00
dd2ab55507 Fix 104816: Ensure Win32 visible title bar
Harley Acheson merged pull request blender/blender#104848 2023-02-17 20:11:55 +01:00
Fix 104816: Ensure Win32 visible title bar
Harley Acheson pushed to HiddenTitlebar at Harley/blender 2023-02-17 20:09:18 +01:00
5ed7c49ff3 Fix 104816: Ensure Win32 visible title bar
8806d7551d Merge branch 'blender-v3.5-release'
8b416f7f60 Fix #104869: Crash converting UV maps to legacy format
Compare 3 commits »
Harley Acheson commented on pull request blender/blender#104848 2023-02-17 19:29:08 +01:00
Fix 104816: Ensure Win32 visible title bar

@blender-bot build windows

Harley Acheson pushed to HiddenTitlebar at Harley/blender 2023-02-17 19:23:31 +01:00
3df9483ab6 Fix 104816: Ensure Win32 visible title bar
d6774174e9 Fix compile error due to previous changes
4b6ce4512c Merge remote-tracking branch 'origin/blender-v3.5-release'
d891b38776 Fix #104850: Create Geometry Nodes operators fails if not in English
4ec9aff2af Revert "Fix #104850: Create Geometry Nodes operators fails if not in English"
Compare 38 commits »
Harley Acheson pushed to ComplexShaping at Harley/blender 2023-02-17 18:24:27 +01:00
4bab57090c hb_shape_full cannot be inside a BLI_assert. Dumb.
Harley Acheson commented on pull request blender/blender#104848 2023-02-17 16:37:05 +01:00
Fix 104816: Ensure Win32 visible title bar

Note, this should go into the 3.5 branch, we're in Bcon3. https://wiki.blender.org/wiki/Process/Using_Stabilizing_Branch

No, this is fixing a bug that is only in 3.6.