Bake actions operator converting F-curves to linear
Oh maybe I understand the issue, maybe this change was made in regards to animating in blender for movies, sorry I was thinking in regards to animating for games and exporting for unreal and unity…
Bake actions operator converting F-curves to linear
yes I understand that the The bezier screenshot breaks but that's the point in the older version 3.3 it is bezier but isn't accurate as 3.6 but in current versions of blender it is linear and is…
Bake actions operator converting F-curves to linear