f45f00ec95
since a rewrite of the gpu module in 2.80 the needed function gpu.export_shader() does not exists anymore. A workaround still has to be found to get it working again, until then the checkbox is disabled. An actual fix is considered low priority. |
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source | ||
.editorconfig | ||
.gitignore | ||
pyproject.toml | ||
README.md |
Web3D X3D/VRML2 format Add-on
Features
see Web3D X3D/VRML2 Documentation
Import file formats
- .x3d
- .wrl
Export file formats
- .x3d
Guides
This add-on was part of Blender 4.1 bundled add-ons. This is now available as an extension on the Extensions platform.
To build a new version of the extension:
<path_to_blender> -c extension build --source-dir=./source
For more information about building extensions refer to the documentation.
Contribute
This add-on is offered as it is and maintaned by @Bujus_Krachus and the community, no support expected.
Contributions in form of bug reports, bug fixes, improvements, new features, etc. are always welcome as I don't have the time to do it all.
For code contributions fork the repository, do your changes and create a Pull-Request to https://projects.blender.org/extensions/io_scene_x3d/src/branch/main. Describe as detailed as possible what this PR does and why it's good to have. Ideally include sample files for testing and demonstrating. Also make sure, that a merge of the PR does not break other features.
Fellow active maintainers are also always very welcome. If you're interested, reach out.
Original authors: Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev
Specifications
For deeper understanding of both file formats supported by this extension, refer to: