forked from blender/blender
Cleanup: Reduce use and scope of templates in vertex paint #2
@ -4323,7 +4323,7 @@ void SCULPT_cache_free(StrokeCache *cache)
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MEM_SAFE_FREE(cache->detail_directions);
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MEM_SAFE_FREE(cache->detail_directions);
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MEM_SAFE_FREE(cache->prev_displacement);
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MEM_SAFE_FREE(cache->prev_displacement);
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MEM_SAFE_FREE(cache->limit_surface_co);
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MEM_SAFE_FREE(cache->limit_surface_co);
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MEM_SAFE_FREE(cache->prev_colors_vpaint);
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cache->prev_colors_vpaint = {};
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if (cache->pose_ik_chain) {
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if (cache->pose_ik_chain) {
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SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
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SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
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@ -555,7 +555,7 @@ struct StrokeCache {
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float mouse_event[2];
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float mouse_event[2];
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float (*prev_colors)[4];
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float (*prev_colors)[4];
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void *prev_colors_vpaint;
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GArray<> prev_colors_vpaint;
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/* Multires Displacement Smear. */
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/* Multires Displacement Smear. */
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float (*prev_displacement)[3];
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float (*prev_displacement)[3];
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