forked from blender/blender
Cleanup: Reduce use and scope of templates in vertex paint #2
@ -87,6 +87,17 @@ struct FloatTraits {
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}
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};
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template<typename T> struct TraitsType {
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using type = void;
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};
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template<> struct TraitsType<ColorPaint4f> {
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using type = FloatTraits;
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};
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template<> struct TraitsType<ColorPaint4b> {
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using type = ByteTraits;
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};
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template<typename T> using Traits = typename TraitsType<T>::type;
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static float get_luminance(ColorPaint4f c)
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{
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return IMB_colormanagement_get_luminance(&c.r);
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@ -136,8 +136,6 @@ void PAINT_OT_weight_gradient(wmOperatorType *ot);
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void PAINT_OT_vertex_paint_toggle(wmOperatorType *ot);
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void PAINT_OT_vertex_paint(wmOperatorType *ot);
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unsigned int vpaint_get_current_color(Scene *scene, VPaint *vp, bool secondary);
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/**
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* \note weight-paint has an equivalent function: #ED_wpaint_blend_tool
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*/
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File diff suppressed because it is too large
Load Diff
@ -4334,7 +4334,6 @@ void SCULPT_cache_free(StrokeCache *cache)
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MEM_SAFE_FREE(cache->detail_directions);
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MEM_SAFE_FREE(cache->prev_displacement);
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MEM_SAFE_FREE(cache->limit_surface_co);
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MEM_SAFE_FREE(cache->prev_colors_vpaint);
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if (cache->pose_ik_chain) {
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SCULPT_pose_ik_chain_free(cache->pose_ik_chain);
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@ -4350,7 +4349,7 @@ void SCULPT_cache_free(StrokeCache *cache)
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SCULPT_cloth_simulation_free(cache->cloth_sim);
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}
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MEM_freeN(cache);
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MEM_delete(cache);
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}
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/* Initialize mirror modifier clipping. */
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@ -4454,8 +4453,7 @@ static void smooth_brush_toggle_off(const bContext *C, Paint *paint, StrokeCache
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static void sculpt_update_cache_invariants(
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bContext *C, Sculpt *sd, SculptSession *ss, wmOperator *op, const float mval[2])
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{
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StrokeCache *cache = static_cast<StrokeCache *>(
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MEM_callocN(sizeof(StrokeCache), "stroke cache"));
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StrokeCache *cache = MEM_new<StrokeCache>(__func__);
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ToolSettings *tool_settings = CTX_data_tool_settings(C);
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UnifiedPaintSettings *ups = &tool_settings->unified_paint_settings;
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Brush *brush = BKE_paint_brush(&sd->paint);
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@ -21,6 +21,7 @@
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#include "BLI_bitmap.h"
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#include "BLI_compiler_attrs.h"
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#include "BLI_compiler_compat.h"
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#include "BLI_generic_array.hh"
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#include "BLI_gsqueue.h"
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#include "BLI_implicit_sharing.hh"
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#include "BLI_span.hh"
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@ -555,7 +556,7 @@ struct StrokeCache {
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float mouse_event[2];
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float (*prev_colors)[4];
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void *prev_colors_vpaint;
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blender::GArray<> prev_colors_vpaint;
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/* Multires Displacement Smear. */
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float (*prev_displacement)[3];
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