forked from blender/blender
Cleanup: Reduce use and scope of templates in vertex paint #2
@ -1023,7 +1023,7 @@ static void ccgDM_release(DerivedMesh *dm)
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if (ccgdm->multires.modified_flags) {
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/* Check that mmd still exists */
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if (!ccgdm->multires.local_mmd &&
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BLI_findindex(&ccgdm->multires.ob->modifiers, ccgdm->multires.mmd) < 0)
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BLI_findindex(&ccgdm->multires.ob->modifiers, ccgdm->multires.mmd) == -1)
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{
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ccgdm->multires.mmd = nullptr;
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}
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@ -3009,6 +3009,36 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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continue;
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}
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/* Use rgb^2 color averaging. */
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Color *col = &color_final;
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color_final.r = Traits::round(sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
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color_final.g = Traits::round(sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
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color_final.b = Traits::round(sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
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color_final.a = Traits::round(sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
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/* For each poly owning this vert,
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* paint each loop belonging to this vert. */
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for (const int j : gmap->vert_to_poly[v_index].index_range()) {
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const int p_index = gmap->vert_to_poly[v_index][j];
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const int l_index = gmap->vert_to_loop[v_index][j];
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BLI_assert(ss->corner_verts[l_index] == v_index);
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if (use_face_sel && !select_poly[p_index]) {
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continue;
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}
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Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
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if (previous_color != nullptr) {
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/* Get the previous loop color */
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if (isZero(previous_color[l_index])) {
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previous_color[l_index] = lcol[l_index];
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}
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}
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if (total_hit_loops == 0) {
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continue;
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}
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/* Use rgb^2 color averaging. */
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Color *col = &;
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@ -3039,8 +3069,12 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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brush_alpha_pressure * grid_alpha;
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/* Mix the new color with the original
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* based on the brush strength and the curve. */
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lcol[l_index] = vpaint_blend<Color, Traits>(
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vp, lcol[l_index], color_orig, *col, final_alpha, Traits::range * brush_strength);
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lcol[l_index] = vpaint_blend<Color, Traits>(vp,
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lcol[l_index],
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color_orig,
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*col,
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final_alpha,
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Traits::range * brush_strength);
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}
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});
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}
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@ -3110,13 +3144,15 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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}
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float brush_strength = cache->bstrength;
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const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
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const float angle_cos = (use_normal && vd.no) ?
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dot_v3v3(sculpt_normal_frontface, vd.no) :
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1.0f;
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if (!test_brush_angle_falloff(
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*brush, vpd->normal_angle_precalc, angle_cos, &brush_strength)) {
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continue;
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}
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const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
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const float brush_fade = BKE_brush_curve_strength(
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brush, sqrtf(test.dist), cache->radius);
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/* Get the average poly color */
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to_static_color_type(vpd->type, [&](auto dummy) {
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@ -3174,8 +3210,12 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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brush_alpha_pressure * grid_alpha;
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/* Mix the new color with the original
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* based on the brush strength and the curve. */
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lcol[v_index] = vpaint_blend<Color, Traits>(
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vp, lcol[v_index], color_orig, *col, final_alpha, Traits::range * brush_strength);
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lcol[v_index] = vpaint_blend<Color, Traits>(vp,
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lcol[v_index],
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color_orig,
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*col,
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final_alpha,
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Traits::range * brush_strength);
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}
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});
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}
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@ -3261,13 +3301,15 @@ static void do_vpaint_brush_smear(bContext *C,
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/* Calculate the dot prod. between ray norm on surf and current vert
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* (ie splash prevention factor), and only paint front facing verts. */
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float brush_strength = cache->bstrength;
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const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
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const float angle_cos = (use_normal && vd.no) ?
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dot_v3v3(sculpt_normal_frontface, vd.no) :
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1.0f;
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if (!test_brush_angle_falloff(
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*brush, vpd->normal_angle_precalc, angle_cos, &brush_strength)) {
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continue;
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}
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const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
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const float brush_fade = BKE_brush_curve_strength(
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brush, sqrtf(test.dist), cache->radius);
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bool do_color = false;
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/* Minimum dot product between brush direction and current
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@ -3554,13 +3596,15 @@ static void vpaint_do_draw(bContext *C,
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/* Calc the dot prod. between ray norm on surf and current vert
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* (ie splash prevention factor), and only paint front facing verts. */
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float brush_strength = cache->bstrength;
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const float angle_cos = (use_normal && vd.no) ? dot_v3v3(sculpt_normal_frontface, vd.no) :
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const float angle_cos = (use_normal && vd.no) ?
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dot_v3v3(sculpt_normal_frontface, vd.no) :
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1.0f;
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if (!test_brush_angle_falloff(
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*brush, vpd->normal_angle_precalc, angle_cos, &brush_strength)) {
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continue;
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}
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const float brush_fade = BKE_brush_curve_strength(brush, sqrtf(test.dist), cache->radius);
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const float brush_fade = BKE_brush_curve_strength(
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brush, sqrtf(test.dist), cache->radius);
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to_static_color_type(vpd->type, [&](auto dummy) {
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using Color = decltype(dummy);
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@ -3614,8 +3658,8 @@ static void vpaint_do_draw(bContext *C,
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}
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color_orig = previous_color[l_index];
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}
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const float final_alpha = Traits::frange * brush_fade * brush_strength * tex_alpha *
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brush_alpha_pressure * grid_alpha;
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const float final_alpha = Traits::frange * brush_fade * brush_strength *
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tex_alpha * brush_alpha_pressure * grid_alpha;
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/* Mix the new color with the original based on final_alpha. */
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lcol[l_index] = vpaint_blend<Color, Traits>(vp,
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@ -4078,7 +4122,8 @@ bool BKE_object_attributes_active_color_fill(Object *ob,
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const float fill_color[4],
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bool only_selected)
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{
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return paint_object_attributes_active_color_fill_ex(ob, ColorPaint4f(fill_color), only_selected);
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return paint_object_attributes_active_color_fill_ex(
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ob, ColorPaint4f(fill_color), only_selected);
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}
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static int vertex_color_set_exec(bContext *C, wmOperator * /*op*/)
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@ -4110,4 +4155,4 @@ void PAINT_OT_vertex_color_set(wmOperatorType *ot)
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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}
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/** \} */
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/** \} */
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@ -658,7 +658,7 @@ static void rna_ArmatureConstraint_target_remove(
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bArmatureConstraint *acon = static_cast<bArmatureConstraint *>(con->data);
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bConstraintTarget *tgt = static_cast<bConstraintTarget *>(target_ptr->data);
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if (BLI_findindex(&acon->targets, tgt) < 0) {
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if (BLI_findindex(&acon->targets, tgt) == -1) {
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BKE_report(reports, RPT_ERROR, "Target is not in the constraint target list");
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return;
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}
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@ -1474,8 +1474,9 @@ static Sequence *rna_SeqTimelineChannel_owner_get(Editing *ed, SeqTimelineChanne
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if (seq->type != SEQ_TYPE_META) {
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continue;
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}
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if (BLI_findindex(&seq->channels, channel) >= 0) {
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if (BLI_findindex(&seq->channels, channel) != -1) {
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channel_owner = seq;
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break;
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}
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}
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@ -280,7 +280,8 @@ int seq_get_shown_sequences(const Scene *scene,
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scene, channels, seqbase, timeline_frame, chanshown);
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const int strip_count = BLI_gset_len(collection->set);
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if (strip_count > MAXSEQ) {
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if (UNLIKELY(strip_count > MAXSEQ)) {
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SEQ_collection_free(collection);
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BLI_assert_msg(0, "Too many strips, this shouldn't happen");
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return 0;
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}
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@ -1878,7 +1879,7 @@ static ImBuf *seq_render_strip_stack(const SeqRenderData *context,
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ImBuf *out = NULL;
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count = seq_get_shown_sequences(
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context->scene, channels, seqbasep, timeline_frame, chanshown, (Sequence **)&seq_arr);
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context->scene, channels, seqbasep, timeline_frame, chanshown, seq_arr);
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if (count == 0) {
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return NULL;
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@ -377,7 +377,7 @@ ListBase *SEQ_get_seqbase_by_seq(const Scene *scene, Sequence *seq)
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if (seq_meta != NULL) {
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return &seq_meta->seqbase;
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}
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if (BLI_findindex(main_seqbase, seq) >= 0) {
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if (BLI_findindex(main_seqbase, seq) != -1) {
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return main_seqbase;
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}
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return NULL;
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@ -1950,7 +1950,7 @@ void wm_window_delete_removed_timers(wmWindowManager *wm)
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void WM_event_remove_timer(wmWindowManager *wm, wmWindow *UNUSED(win), wmTimer *timer)
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{
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/* Extra security check. */
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if (BLI_findindex(&wm->timers, timer) < 0) {
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if (BLI_findindex(&wm->timers, timer) == -1) {
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return;
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}
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Loading…
Reference in New Issue
Block a user