forked from blender/blender
Cleanup: Reduce use and scope of templates in vertex paint #2
@ -87,6 +87,17 @@ struct FloatTraits {
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}
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};
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template<typename T> struct TraitsType {
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using type = void;
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};
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template<> struct TraitsType<ColorPaint4f> {
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using type = FloatTraits;
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};
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template<> struct TraitsType<ColorPaint4b> {
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using type = ByteTraits;
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};
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template<typename T> using Traits = typename TraitsType<T>::type;
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static float get_luminance(ColorPaint4f c)
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{
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return IMB_colormanagement_get_luminance(&c.r);
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|
@ -2916,14 +2916,14 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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Object *ob,
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Mesh *me,
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Span<PBVHNode *> nodes,
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GMutableSpan lcol)
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GMutableSpan attribute)
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{
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SculptSession *ss = ob->sculpt;
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const Brush *brush = ob->sculpt->cache->brush;
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const Scene *scene = CTX_data_scene(C);
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GMutableSpan previous_color = ss->cache->prev_colors_vpaint;
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GMutableSpan g_previous_color = ss->cache->prev_colors_vpaint;
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const blender::VArray<bool> select_vert = *me->attributes().lookup_or_default<bool>(
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".select_vert", ATTR_DOMAIN_POINT, false);
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@ -2981,8 +2981,10 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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to_static_color_type(vpd->type, [&](auto dummy) {
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using Color = decltype(dummy);
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// using Traits =
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using Traits = color::Traits<Color>;
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using Blend = typename Traits::BlendType;
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MutableSpan<Color> previous_color = g_previous_color.typed<Color>();
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MutableSpan<Color> colors = attribute.typed<Color>();
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/* Get the average poly color */
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Color color_final(0, 0, 0, 0);
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@ -2991,23 +2993,23 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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for (const int p_index : gmap->vert_to_poly[v_index]) {
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if (use_face_sel && !select_poly[p_index]) {
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continue;
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return;
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}
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const blender::IndexRange poly = ss->polys[p_index];
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total_hit_loops += poly.size();
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for (const int corner : poly) {
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Color *col = lcol + corner;
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const Color &col = colors[corner];
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/* Color is squared to compensate the `sqrt` color encoding. */
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blend[0] += (Blend)col->r * (Blend)col->r;
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blend[1] += (Blend)col->g * (Blend)col->g;
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blend[2] += (Blend)col->b * (Blend)col->b;
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blend[3] += (Blend)col->a * (Blend)col->a;
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blend[0] += (Blend)col.r * (Blend)col.r;
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blend[1] += (Blend)col.g * (Blend)col.g;
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blend[2] += (Blend)col.b * (Blend)col.b;
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blend[3] += (Blend)col.a * (Blend)col.a;
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}
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}
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if (total_hit_loops == 0) {
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continue;
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return;
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}
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/* Use rgb^2 color averaging. */
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@ -3032,7 +3034,7 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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if (!previous_color.is_empty()) {
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/* Get the previous loop color */
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if (isZero(previous_color[l_index])) {
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previous_color[l_index] = lcol[l_index];
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previous_color[l_index] = colors[l_index];
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}
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color_orig = previous_color[l_index];
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}
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@ -3040,8 +3042,12 @@ static void do_vpaint_brush_blur_loops(bContext *C,
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brush_alpha_pressure * grid_alpha;
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/* Mix the new color with the original
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* based on the brush strength and the curve. */
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lcol[l_index] = vpaint_blend<Color, Traits>(
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vp, lcol[l_index], color_orig, *col, final_alpha, Traits::range * brush_strength);
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colors[l_index] = vpaint_blend<Color, Traits>(vp,
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colors[l_index],
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color_orig,
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*col,
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final_alpha,
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Traits::range * brush_strength);
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}
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});
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}
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@ -3057,14 +3063,14 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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Object *ob,
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Mesh *me,
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Span<PBVHNode *> nodes,
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GMutableSpan lcol)
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GMutableSpan attribute)
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{
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SculptSession *ss = ob->sculpt;
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const Brush *brush = ob->sculpt->cache->brush;
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const Scene *scene = CTX_data_scene(C);
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GMutableSpan previous_color = ss->cache->prev_colors_vpaint;
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GMutableSpan g_previous_color = ss->cache->prev_colors_vpaint;
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const blender::VArray<bool> select_vert = *me->attributes().lookup_or_default<bool>(
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".select_vert", ATTR_DOMAIN_POINT, false);
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@ -3122,7 +3128,10 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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/* Get the average poly color */
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to_static_color_type(vpd->type, [&](auto dummy) {
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using Color = decltype(dummy);
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using Traits = color::Traits<Color>;
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using Blend = typename Traits::BlendType;
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MutableSpan<Color> previous_color = g_previous_color.typed<Color>();
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MutableSpan<Color> colors = attribute.typed<Color>();
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Color color_final(0, 0, 0, 0);
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int total_hit_loops = 0;
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@ -3135,39 +3144,31 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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const blender::IndexRange poly = ss->polys[p_index];
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total_hit_loops += poly.size();
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for (const int vert : ss->corner_verts.slice(poly)) {
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Color *col = lcol + vert;
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const Color &col = colors[vert];
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/* Color is squared to compensate the `sqrt` color encoding. */
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blend[0] += (Blend)col->r * (Blend)col->r;
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blend[1] += (Blend)col->g * (Blend)col->g;
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blend[2] += (Blend)col->b * (Blend)col->b;
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blend[3] += (Blend)col->a * (Blend)col->a;
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blend[0] += (Blend)col.r * (Blend)col.r;
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blend[1] += (Blend)col.g * (Blend)col.g;
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blend[2] += (Blend)col.b * (Blend)col.b;
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blend[3] += (Blend)col.a * (Blend)col.a;
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}
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}
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if (total_hit_loops == 0) {
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continue;
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return;
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}
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/* Use rgb^2 color averaging. */
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Color *col = &color_final;
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color_final.r = Traits::round(sqrtf(Traits::divide_round(blend[0], total_hit_loops)));
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color_final.g = Traits::round(sqrtf(Traits::divide_round(blend[1], total_hit_loops)));
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color_final.b = Traits::round(sqrtf(Traits::divide_round(blend[2], total_hit_loops)));
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color_final.a = Traits::round(sqrtf(Traits::divide_round(blend[3], total_hit_loops)));
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/* For each poly owning this vert,
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* paint each loop belonging to this vert. */
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for (const int p_index : gmap->vert_to_poly[v_index]) {
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if (use_face_sel && !select_poly[p_index]) {
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continue;
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}
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Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
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if (!previous_color.is_empty()) {
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/* Get the previous loop color */
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if (isZero(previous_color[v_index])) {
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previous_color[v_index] = lcol[v_index];
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previous_color[v_index] = colors[v_index];
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}
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color_orig = previous_color[v_index];
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}
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@ -3175,9 +3176,12 @@ static void do_vpaint_brush_blur_verts(bContext *C,
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brush_alpha_pressure * grid_alpha;
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/* Mix the new color with the original
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* based on the brush strength and the curve. */
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lcol[v_index] = vpaint_blend<Color, Traits>(
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vp, lcol[v_index], color_orig, *col, final_alpha, Traits::range * brush_strength);
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}
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colors[v_index] = vpaint_blend<Color, Traits>(vp,
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colors[v_index],
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color_orig,
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color_final,
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final_alpha,
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Traits::range * brush_strength);
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});
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}
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BKE_pbvh_vertex_iter_end;
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@ -3192,7 +3196,7 @@ static void do_vpaint_brush_smear(bContext *C,
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Object *ob,
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Mesh *me,
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Span<PBVHNode *> nodes,
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GMutableSpan lcol)
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GMutableSpan attribute)
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{
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SculptSession *ss = ob->sculpt;
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@ -3206,9 +3210,9 @@ static void do_vpaint_brush_smear(bContext *C,
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const Brush *brush = ob->sculpt->cache->brush;
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const Scene *scene = CTX_data_scene(C);
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GMutableSpan color_curr = vpd->smear.color_curr;
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GMutableSpan color_prev_smear = vpd->smear.color_prev;
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GMutableSpan color_prev = ss->cache->prev_colors_vpaint;
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GMutableSpan g_color_curr = vpd->smear.color_curr;
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GMutableSpan g_color_prev_smear = vpd->smear.color_prev;
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GMutableSpan g_color_prev = ss->cache->prev_colors_vpaint;
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float brush_size_pressure, brush_alpha_value, brush_alpha_pressure;
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@ -3278,6 +3282,12 @@ static void do_vpaint_brush_smear(bContext *C,
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* direction of the brush movement */
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to_static_color_type(vpd->type, [&](auto dummy) {
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using Color = decltype(dummy);
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using Traits = color::Traits<Color>;
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MutableSpan<Color> color_curr = g_color_curr.typed<Color>();
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MutableSpan<Color> color_prev_smear = g_color_prev_smear.typed<Color>();
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MutableSpan<Color> color_prev = g_color_prev.typed<Color>();
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MutableSpan<Color> colors = attribute.typed<Color>();
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Color color_final(0, 0, 0, 0);
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for (const int j : gmap->vert_to_poly[v_index].index_range()) {
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@ -3305,7 +3315,7 @@ static void do_vpaint_brush_smear(bContext *C,
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const float stroke_dot = dot_v3v3(other_dir, brush_dir);
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int elem_index;
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if (domain == ATTR_DOMAIN_POINT) {
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if (vpd->domain == ATTR_DOMAIN_POINT) {
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elem_index = v_other_index;
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}
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else {
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@ -3321,7 +3331,7 @@ static void do_vpaint_brush_smear(bContext *C,
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}
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if (!do_color) {
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continue;
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return;
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}
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const float final_alpha = Traits::range * brush_fade * brush_strength *
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@ -3348,23 +3358,23 @@ static void do_vpaint_brush_smear(bContext *C,
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/* Get the previous element color */
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Color color_orig(0, 0, 0, 0); /* unused when array is nullptr */
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if (color_prev != nullptr) {
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if (!color_prev.is_empty()) {
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/* Get the previous element color */
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if (isZero(color_prev[elem_index])) {
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color_prev[elem_index] = lcol[elem_index];
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color_prev[elem_index] = colors[elem_index];
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}
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color_orig = color_prev[elem_index];
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}
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/* Mix the new color with the original
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* based on the brush strength and the curve. */
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lcol[elem_index] = vpaint_blend<Color, Traits>(vp,
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lcol[elem_index],
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colors[elem_index] = vpaint_blend<Color, Traits>(vp,
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colors[elem_index],
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color_orig,
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color_final,
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final_alpha,
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Traits::range * brush_strength);
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color_curr[elem_index] = lcol[elem_index];
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color_curr[elem_index] = colors[elem_index];
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}
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});
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}
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@ -3377,7 +3387,7 @@ static void calculate_average_color(VPaintData *vpd,
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Object *ob,
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Mesh *me,
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const Brush *brush,
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GMutableSpan lcol,
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const GSpan attribute,
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Span<PBVHNode *> nodes)
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{
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SculptSession *ss = ob->sculpt;
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@ -3398,7 +3408,9 @@ static void calculate_average_color(VPaintData *vpd,
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to_static_color_type(vpd->type, [&](auto dummy) {
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using Color = decltype(dummy);
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using Traits = color::Traits<Color>;
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using Blend = typename Traits::BlendType;
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const Span<Color> colors = attribute.typed<Color>();
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Array<VPaintAverageAccum<Blend>> accum(nodes.size());
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blender::threading::parallel_for(nodes.index_range(), 1LL, [&](IndexRange range) {
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@ -3436,12 +3448,11 @@ static void calculate_average_color(VPaintData *vpd,
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elem_index = v_index;
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}
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Color *col = lcol + elem_index;
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/* Color is squared to compensate the `sqrt` color encoding. */
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accum2.value[0] += col->r * col->r;
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accum2.value[1] += col->g * col->g;
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accum2.value[2] += col->b * col->b;
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const Color &col = colors[elem_index];
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accum2.value[0] += col.r * col.r;
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accum2.value[1] += col.g * col.g;
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accum2.value[2] += col.b * col.b;
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}
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}
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BKE_pbvh_vertex_iter_end;
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@ -3464,7 +3475,7 @@ static void calculate_average_color(VPaintData *vpd,
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blend.b = Traits::round(sqrtf(Traits::divide_round(accum_value[2], accum_len)));
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blend.a = Traits::range;
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vpd->paintcol = blend;
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vpd->paintcol = toFloat(blend);
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}
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});
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}
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@ -3494,7 +3505,7 @@ static void vpaint_do_draw(bContext *C,
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Object *ob,
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Mesh *me,
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||||
Span<PBVHNode *> nodes,
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||||
GMutableSpan lcol)
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||||
GMutableSpan attribute)
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||||
{
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||||
SculptSession *ss = ob->sculpt;
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||||
const PBVHType pbvh_type = BKE_pbvh_type(ss->pbvh);
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@ -3522,7 +3533,7 @@ static void vpaint_do_draw(bContext *C,
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const ColorPaint4f paintcol = vpd->paintcol;
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||||
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||||
GMutableSpan previous_color = ss->cache->prev_colors_vpaint;
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||||
GMutableSpan g_previous_color = ss->cache->prev_colors_vpaint;
|
||||
|
||||
const blender::VArray<bool> select_vert = *me->attributes().lookup_or_default<bool>(
|
||||
".select_vert", ATTR_DOMAIN_POINT, false);
|
||||
@ -3563,13 +3574,16 @@ static void vpaint_do_draw(bContext *C,
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||||
|
||||
to_static_color_type(vpd->type, [&](auto dummy) {
|
||||
using Color = decltype(dummy);
|
||||
Color color_final = paintcol;
|
||||
using Traits = color::Traits<Color>;
|
||||
MutableSpan<Color> colors = attribute.typed<Color>();
|
||||
MutableSpan<Color> previous_color = g_previous_color.typed<Color>();
|
||||
Color color_final = fromFloat<Color>(paintcol);
|
||||
|
||||
/* If we're painting with a texture, sample the texture color and alpha. */
|
||||
float tex_alpha = 1.0;
|
||||
if (vpd->is_texbrush) {
|
||||
/* NOTE: we may want to paint alpha as vertex color alpha. */
|
||||
tex_alpha = paint_and_tex_color_alpha<Color, Traits, domain>(
|
||||
tex_alpha = paint_and_tex_color_alpha<Color>(
|
||||
vp, vpd, vpd->vertexcosnos[v_index].co, &color_final);
|
||||
}
|
||||
|
||||
@ -3581,15 +3595,15 @@ static void vpaint_do_draw(bContext *C,
|
||||
if (!previous_color.is_empty()) {
|
||||
/* Get the previous loop color */
|
||||
if (isZero(previous_color[v_index])) {
|
||||
previous_color[v_index] = lcol[v_index];
|
||||
previous_color[v_index] = colors[v_index];
|
||||
}
|
||||
color_orig = previous_color[v_index];
|
||||
}
|
||||
const float final_alpha = Traits::frange * brush_fade * brush_strength * tex_alpha *
|
||||
brush_alpha_pressure * grid_alpha;
|
||||
|
||||
lcol[v_index] = vpaint_blend<Color, Traits>(vp,
|
||||
lcol[v_index],
|
||||
colors[v_index] = vpaint_blend<Color, Traits>(vp,
|
||||
colors[v_index],
|
||||
color_orig,
|
||||
color_final,
|
||||
final_alpha,
|
||||
@ -3609,7 +3623,7 @@ static void vpaint_do_draw(bContext *C,
|
||||
if (!previous_color.is_empty()) {
|
||||
/* Get the previous loop color */
|
||||
if (isZero(previous_color[l_index])) {
|
||||
previous_color[l_index] = lcol[l_index];
|
||||
previous_color[l_index] = colors[l_index];
|
||||
}
|
||||
color_orig = previous_color[l_index];
|
||||
}
|
||||
@ -3617,8 +3631,8 @@ static void vpaint_do_draw(bContext *C,
|
||||
brush_alpha_pressure * grid_alpha;
|
||||
|
||||
/* Mix the new color with the original based on final_alpha. */
|
||||
lcol[l_index] = vpaint_blend<Color, Traits>(vp,
|
||||
lcol[l_index],
|
||||
colors[l_index] = vpaint_blend<Color, Traits>(vp,
|
||||
colors[l_index],
|
||||
color_orig,
|
||||
color_final,
|
||||
final_alpha,
|
||||
@ -3639,13 +3653,13 @@ static void vpaint_do_blur(bContext *C,
|
||||
Object *ob,
|
||||
Mesh *me,
|
||||
Span<PBVHNode *> nodes,
|
||||
GMutableSpan lcol)
|
||||
GMutableSpan attribute)
|
||||
{
|
||||
if (vpd->domain == ATTR_DOMAIN_POINT) {
|
||||
do_vpaint_brush_blur_verts(C, sd, vp, vpd, ob, me, nodes, lcol);
|
||||
do_vpaint_brush_blur_verts(C, sd, vp, vpd, ob, me, nodes, attribute);
|
||||
}
|
||||
else {
|
||||
do_vpaint_brush_blur_loops(C, sd, vp, vpd, ob, me, nodes, lcol);
|
||||
do_vpaint_brush_blur_loops(C, sd, vp, vpd, ob, me, nodes, attribute);
|
||||
}
|
||||
}
|
||||
|
||||
@ -3655,7 +3669,7 @@ static void vpaint_paint_leaves(bContext *C,
|
||||
VPaintData *vpd,
|
||||
Object *ob,
|
||||
Mesh *me,
|
||||
GMutableSpan lcol,
|
||||
GMutableSpan attribute,
|
||||
Span<PBVHNode *> nodes)
|
||||
{
|
||||
for (PBVHNode *node : nodes) {
|
||||
@ -3666,16 +3680,16 @@ static void vpaint_paint_leaves(bContext *C,
|
||||
|
||||
switch ((eBrushVertexPaintTool)brush->vertexpaint_tool) {
|
||||
case VPAINT_TOOL_AVERAGE:
|
||||
calculate_average_color(vpd, ob, me, brush, lcol, nodes);
|
||||
calculate_average_color(vpd, ob, me, brush, attribute, nodes);
|
||||
break;
|
||||
case VPAINT_TOOL_DRAW:
|
||||
vpaint_do_draw(C, sd, vp, vpd, ob, me, nodes, lcol);
|
||||
vpaint_do_draw(C, sd, vp, vpd, ob, me, nodes, attribute);
|
||||
break;
|
||||
case VPAINT_TOOL_BLUR:
|
||||
vpaint_do_blur(C, sd, vp, vpd, ob, me, nodes, lcol);
|
||||
vpaint_do_blur(C, sd, vp, vpd, ob, me, nodes, attribute);
|
||||
break;
|
||||
case VPAINT_TOOL_SMEAR:
|
||||
do_vpaint_brush_smear(C, sd, vp, vpd, ob, me, nodes, lcol);
|
||||
do_vpaint_brush_smear(C, sd, vp, vpd, ob, me, nodes, attribute);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -3702,7 +3716,7 @@ static void vpaint_do_paint(bContext *C,
|
||||
|
||||
bke::GSpanAttributeWriter attribute = me->attributes_for_write().lookup_for_write_span(
|
||||
me->active_color_attribute);
|
||||
BLI_assert(attribute.domain == domain);
|
||||
BLI_assert(attribute.domain == vpd->domain);
|
||||
|
||||
/* Paint those leaves. */
|
||||
vpaint_paint_leaves(C, sd, vp, vpd, ob, me, attribute.span, nodes);
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "BLI_bitmap.h"
|
||||
#include "BLI_compiler_attrs.h"
|
||||
#include "BLI_compiler_compat.h"
|
||||
#include "BLI_generic_array.hh"
|
||||
#include "BLI_gsqueue.h"
|
||||
#include "BLI_implicit_sharing.hh"
|
||||
#include "BLI_span.hh"
|
||||
@ -555,7 +556,7 @@ struct StrokeCache {
|
||||
float mouse_event[2];
|
||||
|
||||
float (*prev_colors)[4];
|
||||
GArray<> prev_colors_vpaint;
|
||||
blender::GArray<> prev_colors_vpaint;
|
||||
|
||||
/* Multires Displacement Smear. */
|
||||
float (*prev_displacement)[3];
|
||||
|
Loading…
Reference in New Issue
Block a user